Yes, yes, I know. Alterintel already talked about this, and I realize that
does not equal
But I'm certain that it's been noticed that really tiny turrets tend to vanish frequently when involved in a battle. Because of that, it's stupid to plonk your ship's primary weapons array onto something that gets destroyed when looked at funny.
Part of the reason the turrets seen above(Iowa-class battleship by the way, total beast) are so large is not only due in part to the loading mechanism, but because of how heavily armored it needed to be. Losing even one of those turrets is a massive loss in firepower for the vessel.
As such, even if you could make a superweapon the size of a biscuit, it'd be incredibly stupid to do so.
But Luna! You can just put the output behind the hull of the ship on a turret!
No. I still can't find a good reason that we should still be able to shoot through ourselves. (schem bls gibe failsafes to not shoot self)
Regardless, I also agree that turrets should have a minimum size to be able to work properly. To serve that purpose, I propose that we add a secondary function to power capacitors.
How it works is similar in concept to the relationship between computers and modules, with capacitors serving as a module to the emitter block "computer". Depending on a weapon's damage per second, more capacitor blocks would be required for the weapon to function.
For example: a weapon capable of dealing 1000 DPS would need 100 blocks to function. A weapon dealing 30 damage per second would only require one. Any less and you just don't need one because point defense turrets are fine being their current size.
A possibility for going over the required amount would be the ability of weapon-linked capacitors to "store" weapon energy between shots, thereby putting less strain on the ship's power grid if the weapons it's servicing are allowed to recharge between shots.
In regards to alpha weapons, they would be able to be mounted on turrets due to their DPS being fairly normal as a result of their usually massive reload times. (Remember, kids, DPS = damage divided by reload time)
Anyways, I'm sure you lot have arguments against this. Honestly, I'm willing to hear out any criticism (as long as it's not straight-up bait) because it only further improves the suggestion if it can be compensated for.
Edit 1: NeonSturm's suggestion to simply make the capacitor, well, a capacitor is a better idea than adding a new block. Also answered his question regarding alpha weapons.
does not equal
But I'm certain that it's been noticed that really tiny turrets tend to vanish frequently when involved in a battle. Because of that, it's stupid to plonk your ship's primary weapons array onto something that gets destroyed when looked at funny.
Part of the reason the turrets seen above(Iowa-class battleship by the way, total beast) are so large is not only due in part to the loading mechanism, but because of how heavily armored it needed to be. Losing even one of those turrets is a massive loss in firepower for the vessel.
As such, even if you could make a superweapon the size of a biscuit, it'd be incredibly stupid to do so.
But Luna! You can just put the output behind the hull of the ship on a turret!
No. I still can't find a good reason that we should still be able to shoot through ourselves. (schem bls gibe failsafes to not shoot self)
Regardless, I also agree that turrets should have a minimum size to be able to work properly. To serve that purpose, I propose that we add a secondary function to power capacitors.
How it works is similar in concept to the relationship between computers and modules, with capacitors serving as a module to the emitter block "computer". Depending on a weapon's damage per second, more capacitor blocks would be required for the weapon to function.
For example: a weapon capable of dealing 1000 DPS would need 100 blocks to function. A weapon dealing 30 damage per second would only require one. Any less and you just don't need one because point defense turrets are fine being their current size.
A possibility for going over the required amount would be the ability of weapon-linked capacitors to "store" weapon energy between shots, thereby putting less strain on the ship's power grid if the weapons it's servicing are allowed to recharge between shots.
In regards to alpha weapons, they would be able to be mounted on turrets due to their DPS being fairly normal as a result of their usually massive reload times. (Remember, kids, DPS = damage divided by reload time)
Anyways, I'm sure you lot have arguments against this. Honestly, I'm willing to hear out any criticism (as long as it's not straight-up bait) because it only further improves the suggestion if it can be compensated for.
Edit 1: NeonSturm's suggestion to simply make the capacitor, well, a capacitor is a better idea than adding a new block. Also answered his question regarding alpha weapons.
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