Slowly coming back to the game after nearly a year's absence. Going through what's been done since then and much enjoying looking through these ships, obviously meant to go with your fantastic station. I would really hope that your station and these fleet ships get scripted into a faction that truly would live up to the look of them. More however, I would hope that the combat power of these ships be as fearsome as the look of them.
Have you put as much attention into making them combat worthy as you have their looks? In all the games I have played subsequent to my first couple of months, I have never seen a live pirate, as they are dead before they ever get into visual range. Can your ships stop a long ranged sniper missile barrage?
On the ships I fly, I tend to use auto-turrets that fire powerful missile/beam shots, concurrent with (actually immediately subsequent to) a large spread of tiny decoy missiles to siphon off point defense fire. There is no easy counter to this short of having a ridiculous number of point defense cannon (my last fly-about ship had 46 PD cannon). However such cannon can be made small and to look like greebling. You could easily line the sides of these ships with quite a number of them. Given that they appear to be exclusively armed with shorter ranged beam weaponry, having the means to defend from such longer range standoff weaponry is IMO mandatory.