- Joined
- Dec 1, 2014
- Messages
- 33
- Reaction score
- 153
So I've been thinking about on Starmade when your ship is damaged you normally get your advanced build settings set to 100 100 100 and start spamming delete which has kinda reduced the value of keeping a ship around for a long time and the whole point of repairing a ship. So what if we made the value of a ship better by adding a level up system in? It sounds a bit pointless but it could affect combat quite a bit and the value of your ship. E.g, you could have a level on your ship of 0-5 where level.....
0 being standard ship you spawn in.
1 - having a slight increace in power maybe 1-2%
2 - having more shield regen and cap by 1-2%
3 - having more armour hp increace by 1-2%
4 - having better thrust by 1-5%
5 - having weapon power efficiency increased by 1-2%
you get the idea but it would make the ship in general more valueable to keep. You could level up by killing x amount of enemy faction ships or pirates (anything with red nav point) to level up. The buffs themselves could be randomised when you gain a level.
let me know what you think.
0 being standard ship you spawn in.
1 - having a slight increace in power maybe 1-2%
2 - having more shield regen and cap by 1-2%
3 - having more armour hp increace by 1-2%
4 - having better thrust by 1-5%
5 - having weapon power efficiency increased by 1-2%
you get the idea but it would make the ship in general more valueable to keep. You could level up by killing x amount of enemy faction ships or pirates (anything with red nav point) to level up. The buffs themselves could be randomised when you gain a level.
let me know what you think.