- Joined
- Jun 11, 2016
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So as newb I am currious (and a bit lazy for like one hour of doing SM-math ): If I use a shield supply beam to regenerate my shields, because I want to switch shields off, when I need all the power for faster firing, how much efficiency would I loose?
Example: If I use the full overdrive effect for a turret, I save 25% of blocks for 3 times the power consumption. (I don't calculate in double or tripple weapon damage, I calculate in saved space for the same weapon damage.)
So having shield rechargers on my docked supply module and shield supply beam modules sending the charge to the main ship doubles the size or just increases it by a quarter?
I know for sure that the shield recharge rate drops the more and more rechargers you build in. So is it efficient to use several docked shield supply generators instead of a big one?
Example: If I use the full overdrive effect for a turret, I save 25% of blocks for 3 times the power consumption. (I don't calculate in double or tripple weapon damage, I calculate in saved space for the same weapon damage.)
So having shield rechargers on my docked supply module and shield supply beam modules sending the charge to the main ship doubles the size or just increases it by a quarter?
I know for sure that the shield recharge rate drops the more and more rechargers you build in. So is it efficient to use several docked shield supply generators instead of a big one?