Efficiency of a docked Shield Supply Generator

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    So as newb I am currious (and a bit lazy for like one hour of doing SM-math ;)): If I use a shield supply beam to regenerate my shields, because I want to switch shields off, when I need all the power for faster firing, how much efficiency would I loose?

    Example: If I use the full overdrive effect for a turret, I save 25% of blocks for 3 times the power consumption. (I don't calculate in double or tripple weapon damage, I calculate in saved space for the same weapon damage.)

    So having shield rechargers on my docked supply module and shield supply beam modules sending the charge to the main ship doubles the size or just increases it by a quarter?

    I know for sure that the shield recharge rate drops the more and more rechargers you build in. So is it efficient to use several docked shield supply generators instead of a big one?
     

    Az14el

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    Truthfully none, so long as it doesn't take hits from high pen damage or large explosive radius missiles, a well tuned shield supply is more efficient (and self powerable to boot, which is amazing on big ships that are themselves over reactor soft caps) than onboard shield recharge.

    Several SSUs with 2mil e/s powering ~160k shields/s supply & its recharge each is the ideal here.

    However they're being removed very soon, shield drain beams can serve a similar function and will remain but only when you can aim them yourself.
     
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    Shield regeneration rate is influenced by two things.
    First, the number of shield rechargers. This scales linearly, so there is no optimal count.
    Second, the state of the shields. Shields that haven't been damaged in a minute regenerate at 100% speed. Shields that are being hit, even by a friendly supply beam (referred to as being in combat) operate anywhere between 10-25% depending on your current shield health percentage. The lower your current shields, the closer to 25% regen you get.

    The strength of docked shield supply units are twofold.
    First, if you keep the shield supply unit completely drained via logic activating the supply beam, you are always at the 25% in-combat regen rate even if your main ship's shields are near full.
    Second, unless the docked shield supply module itself is hit, it will continue to supply your main ship with shields even if the main ship's shields go down, bypassing the 10 second 'shields down!' period.
     

    Top 4ce

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    However they're being removed very soon, shield drain beams can serve a similar function and will remain but only when you can aim them yourself.
    Very soon = already removed in new update :p
     
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    Very soon = already removed in new update :p
    Lol, yeah you are right. Tested it out right now. The message "hitting rails docks with reduced efficiency: 0%" is somewhat evil. But I think its better this way. Well...maybe...I would be glad to have the kirkability to say: remove all the power from the shields and charge the main lasers. :D
     
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    StormWing0

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    Save those old docked reactors and docked shield generators for when we get the AI able to use support weapons. :) Might need them and be able to use them.