Shipyards seem to have some long-standing bugs that prevent them from being used reliably, such as this one: T551 Turrets are not saved and linked correctly in shipyards
I am a staff member on a role-play server and would like to require shipyards for blueprint spawning, but with so many bugs we cannot reasonably require anyone to use shipyards. This is very disappointing as shipyards have been in the game in an unusable state for a long time.
Is there any reason not to take time out and fix this major feature before moving on? Are there other things blocking the fixes that would take more than dev cycle to resolve?
I am a staff member on a role-play server and would like to require shipyards for blueprint spawning, but with so many bugs we cannot reasonably require anyone to use shipyards. This is very disappointing as shipyards have been in the game in an unusable state for a long time.
Is there any reason not to take time out and fix this major feature before moving on? Are there other things blocking the fixes that would take more than dev cycle to resolve?