Purely decorative blocks should have no mass at all. It wouldn't even be that unrealistic. The mass of a screen, a light or a chair is negligible compared to one cubic meter of massive steel. The only problem is that it could be misused to make hull without mass which can absorb one hit unless from a weapon with punch-through (PT) effect.
Solution:
1. Give all weapons 100% PT.
2. Give hull 100% PT resistance.
3. Give functional blocks like shields or thrusters ~50% PT resistance.
4. Cap PT after resistance at 100%.
This way a weapon with a 50% PT effect would have in fact 150%, from which the 100% resistance from hull is subtracted, resulting in the original 50% PT effect. It also makes sense to give funtional blocks less than 100% PT resistance (0% is probably too low) to increase the value of hull blocks and make 'naked' ships less viable.
Also, decoration blocks shouldn't stop missiles, but getting destroyed by them. This is even realistic, because impact fuses don't ignite when colliding with soft targets.
Additionally, tetras should be decoration blocks.
A diagonal slope made of tetras and pentas shouldn't be different from wedge slopes and grid-aligned (horizontal and vertical) surfaces, but currently it is. If a single layer of hull blocks is sufficient, then tetras are an unnecessary burden and should be removed to improve the ships maneuverability.
If two layers are needed then tetras are a bad solution since they only cover 50% of the surface in a triangular pattern, and diagonal slopes are at a disadvantage, unless more hull blocks are added from the inside, but then diagonal slopes are thicker than the other surfaces again.
Solution:
1. Give all weapons 100% PT.
2. Give hull 100% PT resistance.
3. Give functional blocks like shields or thrusters ~50% PT resistance.
4. Cap PT after resistance at 100%.
This way a weapon with a 50% PT effect would have in fact 150%, from which the 100% resistance from hull is subtracted, resulting in the original 50% PT effect. It also makes sense to give funtional blocks less than 100% PT resistance (0% is probably too low) to increase the value of hull blocks and make 'naked' ships less viable.
Also, decoration blocks shouldn't stop missiles, but getting destroyed by them. This is even realistic, because impact fuses don't ignite when colliding with soft targets.
Additionally, tetras should be decoration blocks.
A diagonal slope made of tetras and pentas shouldn't be different from wedge slopes and grid-aligned (horizontal and vertical) surfaces, but currently it is. If a single layer of hull blocks is sufficient, then tetras are an unnecessary burden and should be removed to improve the ships maneuverability.
If two layers are needed then tetras are a bad solution since they only cover 50% of the surface in a triangular pattern, and diagonal slopes are at a disadvantage, unless more hull blocks are added from the inside, but then diagonal slopes are thicker than the other surfaces again.
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