Bug OSX networking Bug?

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    with StarMade v0.199.132 I can't manage to connect to a LAN based server even if host and client are on the same computer - the connection just keeps timing out
     
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    I can't upload log files as they are larger than the forum file upload limit
     

    StormWing0

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    I can't upload log files as they are larger than the forum file upload limit
    I put mine in zip files first than upload them. If all else fails upload them to a file sharing site and post the link.
     
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    that logfile shows a connect to systemhack something server ... with a 246ms ping .. that is hardly on a local network.

    and are you sure your network connection is stable and free of interferences ? ... could be a problem when using Wlan.
     
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    that logfile shows a connect to systemhack something server ... with a 246ms ping .. that is hardly on a local network.

    and are you sure your network connection is stable and free of interferences ? ... could be a problem when using Wlan.
    If you read around the server name you quoted you'll notice it's part of the server listing which shows up in the Server browser - which I'm using as it's the only window that allows me to input a manual ip and port
     
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    then this is either the wrong logfile .. or it is logging something wrong

    Code:
    [2016-08-08 09:38:50] [CLIENT] starting selected online universe: SERVER INFO FOR play.systemhack.net:4242(INFO VERSION: 3)
    Code:
    [2016-08-08 09:38:50] [CLIENT] trying to connect to play.systemhack.net:4242
    [2016-08-08 09:38:50] [CLIENT] establishing new socket connection to play.systemhack.net:4242
    [2016-08-08 09:38:50] [CLIENT] Trying TCP...
    [2016-08-08 09:38:51] [CLIENT] SOCKET CONNECTED TO SERVER
    [2016-08-08 09:38:51] [CLIENT] logging in now... NinjaOrnj; ;
     
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    Hmmm -
    SystemHack StarMade Server

    checks out as a Starmade server (allbeit a scarily named one) and I just checked starmade .jar isn't trying to connect to this server on its own - I may have clicked on a random server to check the computer wasn't having network issues but that log is from a few days ago and I've been trying various solutions since so exactly what I did after the LAN connection failed is a bit fuzzy.

    lines 1639 -1715

    [2016-08-08 09:37:17] [JOYSTICK] cannot read default joystick file because it does not exist
    [2016-08-08 09:37:17] [CLIENT] Client State and Controller successfully created
    [2016-08-08 09:37:17] [CLIENT] trying to connect to 192.168.7.1:4242
    [2016-08-08 09:37:17] [CLIENT] establishing new socket connection to 192.168.7.1:4242
    [2016-08-08 09:37:17] [CLIENT] Trying TCP...
    [2016-08-08 09:38:32] [CLIENT] TCP connection failed: ConnectException; Operation timed out
    [2016-08-08 09:38:32] [CLIENT] Trying UDP...
    [2016-08-08 09:38:34] java.net.SocketTimeoutException: Failed to connect!
    [2016-08-08 09:38:34] at org.schema.schine.network.client.ClientToServerConnection.connect(SourceFile:169)
    [2016-08-08 09:38:34] at org.schema.schine.network.client.ClientController.connect(SourceFile:288)
    [2016-08-08 09:38:34] at obfuscated.E.a(SourceFile:1850)
    [2016-08-08 09:38:34] at obfuscated.Tz.run(SourceFile:110)
    [2016-08-08 09:38:34] at java.lang.Thread.run(Thread.java:695)
    [2016-08-08 09:38:34] java.net.SocketException: Socket is not connected
    [2016-08-08 09:38:34] at net.rudp.ReliableSocket.shutdownInput(ReliableSocket.java:621)
    [2016-08-08 09:38:34] at org.schema.schine.network.client.ClientToServerConnection.disconnect(SourceFile:195)
    [2016-08-08 09:38:34] at obfuscated.E.j(SourceFile:3437)
    [2016-08-08 09:38:34] at obfuscated.Tz.b(SourceFile:266)
    [2016-08-08 09:38:34] at org.schema.game.common.Starter.stopClient(SourceFile:1344)
    [2016-08-08 09:38:34] at obfuscated.Tz.run(SourceFile:218)
    [2016-08-08 09:38:34] at java.lang.Thread.run(Thread.java:695)
    [2016-08-08 09:38:34] [LOGINERROR] SocketTimeoutException: Failed to connect!

    192.168.7.1:4242 s the server on the LAN

    application error is "Runtimne Eaception: SocketTimeoutException"
     
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    as long as you are able to connect to a multiplayer server you should be able to connect to a server on the localk network too.

    a few things that come to mind.
    make sure the server is running .. and not crashing already shortly after startup.
    the hosting computer isnt blocking incoming trafic through firewall settings ?
    the hosting computer inst using DHCP, and gotten assigned a new IP adress from the router?
    did you made any changes to the server.cfg? maybe enabled whitelist or requiring authetication with starmade dock ?