I've been hosting a server for me and a few friends for a about a week now. (server is on a separate PC to my gaming machine.)
There aren't many of us, I think we've had at most three people on at once. Up until today its been smooth sailing, though today, inevitably as we were playing, all of us would experience a sudden and extreme increase in ping, leading to the game becoming unresponsive, culminating in a crash of the clients. (in some cases the ping reached as high as 45,000, even for me who was on the same network as the server I experienced a ping of 30k...). The server does not crash, and we are able to rejoin, though we experience the same issue very quickly soon after.
Not much has changed since last night, other than I updated the server to accommodate for the new trade system update, and also applied the hot-fix (though I believe that was for a non-related issue.).
Any help in diagnosing this issue would be greatly appreciated. (edited; server ip removed from post)
Server Information:
StarMade Version; 0.198.476 # 20160713_134456
Hardware; i5 4460 @ 3.2GHz, 8gb memory.
System Configuration; Arch Linux 4.6.3, using open-jdk8, all running basically headless. All software is 64 bit.
StarMade Configuration; server.cfg is vanilla,
My StarMade-dedicated-server-linux.sh file is as follows; (allocating 7gb of memory to the game)
#!/bin/bash
cd "$(dirname "$0")"
java -Xms1024m -Xmx7168m -jar StarMade.jar -server
Network: domestic internet connection, 3.6Mbps upload speed, over ethernet.
Top stats show no more than 33% memory utiisation. And none of the CPU cores are anywhere near maxing out.
##Stuff I've tried.
Restart of StarMade server.
Restart of server computer.
Applied hot-fix.
Increased server initial memory from 128mb to 1gb.
Switched from TCP to UDP. (reverted back to TCP)
##Stuff I've noticed.
Mining and combat exasperate the issue
Possible correlation with going into build mode.
There aren't many of us, I think we've had at most three people on at once. Up until today its been smooth sailing, though today, inevitably as we were playing, all of us would experience a sudden and extreme increase in ping, leading to the game becoming unresponsive, culminating in a crash of the clients. (in some cases the ping reached as high as 45,000, even for me who was on the same network as the server I experienced a ping of 30k...). The server does not crash, and we are able to rejoin, though we experience the same issue very quickly soon after.
Not much has changed since last night, other than I updated the server to accommodate for the new trade system update, and also applied the hot-fix (though I believe that was for a non-related issue.).
Any help in diagnosing this issue would be greatly appreciated. (edited; server ip removed from post)
Server Information:
StarMade Version; 0.198.476 # 20160713_134456
Hardware; i5 4460 @ 3.2GHz, 8gb memory.
System Configuration; Arch Linux 4.6.3, using open-jdk8, all running basically headless. All software is 64 bit.
StarMade Configuration; server.cfg is vanilla,
My StarMade-dedicated-server-linux.sh file is as follows; (allocating 7gb of memory to the game)
#!/bin/bash
cd "$(dirname "$0")"
java -Xms1024m -Xmx7168m -jar StarMade.jar -server
Network: domestic internet connection, 3.6Mbps upload speed, over ethernet.
Top stats show no more than 33% memory utiisation. And none of the CPU cores are anywhere near maxing out.
##Stuff I've tried.
Restart of StarMade server.
Restart of server computer.
Applied hot-fix.
Increased server initial memory from 128mb to 1gb.
Switched from TCP to UDP. (reverted back to TCP)
##Stuff I've noticed.
Mining and combat exasperate the issue
Possible correlation with going into build mode.
Last edited: