First entry here, so here we go!
After reading a few other threads on chairs, there are two things that stand out:
A) How to balance chairs with additional camera viewpoints, cores etc.
B) How to incorporate chairs into the existing game.
I suggest as well as having a simple chair block , there should also be a 2Hx2Lx1W sized 'pilot block' (see attached image).
Whereas the chair block simply acts as a way to secure passengers in a space ship, the pilot block has a few more functions. Apart from creating an additional camera view, it more importantly becomes a secondary entry point into the already existing ship core; it doesn't add a ship core, just another entry point to the one ship core. This way, we can secure the core in hull blocks, while accessing the ship from the bridge.
This system shouldn't break any existing builds, and given the pilot seat is the same dimensions as a standing character (in at least HxW), it should be quite easy to incorporate into existing ships.
Suggestions? Comments?
Cheers.
After reading a few other threads on chairs, there are two things that stand out:
A) How to balance chairs with additional camera viewpoints, cores etc.
B) How to incorporate chairs into the existing game.
I suggest as well as having a simple chair block , there should also be a 2Hx2Lx1W sized 'pilot block' (see attached image).
Whereas the chair block simply acts as a way to secure passengers in a space ship, the pilot block has a few more functions. Apart from creating an additional camera view, it more importantly becomes a secondary entry point into the already existing ship core; it doesn't add a ship core, just another entry point to the one ship core. This way, we can secure the core in hull blocks, while accessing the ship from the bridge.
This system shouldn't break any existing builds, and given the pilot seat is the same dimensions as a standing character (in at least HxW), it should be quite easy to incorporate into existing ships.
Suggestions? Comments?
Cheers.
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