Any you like. The game is in alpha still. #NOTHINGISSAFE UaHAHAHAHA
Seriously tho. I'd be careful with missiles on turrets. Friendly fire happens. Place your turrets very carefully to avoid those issues. If you notice the missile turret keeps blowin up itself, other turrets or something docked; Move it and replace it with something that doesn't have that sort of AoE. Area of Effect + fast reload = swiss cheese ship. And I'm not talking about your target. I mean YOU. YOUSHIP be swiss. You don't want that. I'm talking from experience. Or you could move your docks further into the ship where the missile's AoE can't get at them. One way or the other somethings got to be moved. Turrets or docks. Your call.
The docks can't really be moved at this point without effectively scrapping the design so that's a non issue. Either way that doesn't solve the issue of the other turrets, so it seems like this combo is a no go. Furthermore some testing as a ship mounted weapon on a ship with turrets seemed to have detrimental effects as well, causing the missiles to swarm harmlessly around the docked turrets, which means the are effectively useless in the presence of any docked structure, but at least unlike the turret versions they don't work against me. This is disappointing as I really love the visual effect.
just put the missile computer (main) facing "up" relative to the core. the missiles will fire straight away from the ship they are docked to (and other things on it) for something like 20-50m, then do a sharp curve and start tracking their target. Also gives a cool "death blossom" look when multiples pop off at once and anyone seeing the wide cloud coming at them is gonna have a diaper-change moment.
Direction doesn't seem to help. The turret itself tracks the target fine and fires in it's direction so the initial path of fire is a non-issue. The issue comes in when the missiles decide to let their guidance take over causing them to about face and come right back at my docked structures.
Which as stated above is sad because visually they are my favorite to fire. Guess I'll have to try dumb fire or swap weapons. Does D1000+Cannon result in dumb fire or heat seeking?
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Another dumb question, which while not terribly related I'll ask here to avoid cluttering the forums, Are the power requirements of Beams correct? My beam related weapons seem to be using so much less power than any other system at the moment using an equal number of blocks, even with Cannon slaves causing constant firing.