Yes, we'll be introducing more reasons to have a scanner system.Will there be any changes to the scanner block and system? It is somewhat useless right now.
Yes, we'll be introducing more reasons to have a scanner system.Will there be any changes to the scanner block and system? It is somewhat useless right now.
We may implement a basic form of it sooner in the timeline, but currently plans have it later in development due to the way we wish to implement it.Which of the sections would the official passive resource generation mechanics be included in?
I noticed. I guess I better readjust my expectations for when the game will be finished. :p
We have a lot of plans
For those who might be wondering, there's approx 170 projects listed if memory serves.I noticed. I guess I better readjust my expectations for when the game will be finished. :p
>_>
For those who might be wondering, there's approx 170 projects listed if memory serves.
That would be part of our major faction overhaul slated for near the end of Alpha development as there's a lot of dependencies for what we wish to do with factions.What would be your time guesstimate for expanded faction abilities/reason to capture other sectors/make stations other than the protected homebase?
This is from a PvP perspective, as currently if i were to make a station in another system im sure it will be blown away while im logged off, causing a waste of resources on my part.
The content for integrated tutorials is being worked on as we speak, so it won't be too long before it's introduced so from then on we should be meeting you with what you need to know as you follow that learning curve.Holy Cow!
Part of me is wondering if I should take a break from the game and come back in the Winter with my beefy Pascal equiped new PC and see what the game has become.
As you guys know, I've been following this game since 2014, though my gameplay has been sparse. (I still have yet to make a turret, let alone a drone, and I still don't understand how to spawn ships, etc).
I'm a bit slow with learning curves. Would it be better for me to come in when the integrated tutorial is more rounded out? I enjoy the game play, but since I don't really know how to use the copy/paste features and build everything more or less manually, I find it daunting to finish anything over 30m in length.
What does the timeline look like for getting to Beta? Summer 2017?
That will be possible in the future yesWill mining fleets be able to work by themselves without a player to watch in the same sector?
Would be nice to just send the fleet off from the station telling them to go mine asteroids till there full and drop it off back at the station
Unsure, but that could be something we have a look at after the tutorial stuff we're working on atm.i know its a relatively minor thing but when do you think item descriptions are going to be redone? most of them are outdated and just plain uninspired. some of them are really awkwardly written.