Back Room for Cargo
This ship also has... bridge with mini kitchen, tiny bathroom, tiny sick room. Ship systems include scanner, jump drive, passive stop(anti-gravity), passive explosive(momentum weapon protection).
Mobile Home Ship
Outside view
Bottom floor - you can see the kitchen corner, stairway, and bridge. This floor also has a small bedroom and bathroom.
Top Floor - contains sitting area, plant area, large bedroom, and huge windows.
Ship systems include jump drive, passive stop(anti-gravity), passive explosive(momentum weapon protection).
I just realized today that I could post a picture of this. This is my long term project that I have been slowly working on for quite a while. It is a huge chunk of interior that I hope to someday build a ship around. I like building interiors, I like planning them out. The interior decorating is probably 15-20% done.
The last room that I can think to add is a decorative shipyard-like hanger. I plan on putting it underneath the rear hanger, and connecting it to the cargo and manufacturing deck.
The row of blue lights is where the wireless elevator is located, next to every elevator stop is also a small transporter room, because I don't have time to wait for elevators. The forward hanger has a rail door on each side of the ship, and will eventually house 3 shuttlecraft and 2 small cargo ships. The rear hanger also has a working rail door and will eventually house 2 assault craft. The 2 space suit-up rooms have Decontamination Chambers. They're basically a small rooms you stand in and a rail door closes in front of you, then a bunch of lights randomly blink around you, then the door opens back up.
The rough outline of the ship has a shelf like space in the back that I may put a bunch of rails on so I can drag along some random small ships.
Large center farming hallway. Contains fruit trees and plant lab in back.
The farming area includes 4 smaller plant hallways.
command deck public bathroom
All of my crew quarters have bathrooms, but what do you do when your 9 decks away from your quarters, and you gotta go? You use this bathroom.
Shipyard
Even though shipyards aren't usable on ships yet, It doesn't hurt to have a 3rd hanger bay.
I also added 4 spare rooms to the recreation deck. Because what happens if someone has a birthday party, or someone plays a musical instrument in their spare time and wants to put on a performance? Where do those things happen? I remember a star trek next generation episode where they put on a musical performance on the enterprise, I have no idea what that room was, I assume it was some kind of spare room for random events that don't happen often enough to warrant a dedicated room.
My general rule is that a room has to make sense on a federation starship or a real life aircraft carrier for me to include it on my interior chunk.
I have four larger/nicer quarters I call my officer's quarters. 2 of them I renamed to "VIP Guest Quarters", but I might eventually build guest quarters somewhere else, and rename these back to Officer's Quarters.
I also decorated some of my security section. The yellow stripe on the wall represents the section or deck you're in. Yellow is security.
Security Center
1 of 6 holding cells
Security Chief Office
Interrogation Room and Brain Scanner 9000
I have completed enough rooms on my big interior chunk to build a shell around it. This ship will someday be my survival mode mothership. The large amount of interior and hangers may weaken the ship a little, but it will still be the largest ship I've ever made. At 235m long and tall it should be big enough to be safe from most future npc factions, but small enough that it loads reasonably quick.
I plan on using the flat spots on the inside of the tails as a sort of parking lot for random ships. The hangers will be mostly used for ships that are designed to fit in them.
I have been adding some more maintenance tunnels. Not the most beautiful part of my ship, but they will be useful and functional in a survival world. They provide easy access to logic rooms and docked entity cores.
This is the entrance to one of the maintenance tunnels. This one is located in the rear-top hanger (assault craft hanger) and leads to the top hanger door.
This is an outside view of the maintenance tunnel.
This is an inside view of the maintenance tunnel. It's a small, cramped, grey area.
This is the end of the maintenance tunnel leading to the top hanger door space.
Here you can see that the maintenance tunnel provides easy access to the top hanger door's core. Also, if you accidentally switch to a docked entity when flying, and exit it, this is where you will end up. I had to remake and redock my rail doors to get the cores positioned right.
This is my main elevator shaft. I added a ramped area on the floor to provide easy access to the elevator core underneath. The wireless access points are on the back of the elevator and are also accessible.
This is one of my logic rooms. I have many logic rooms, and they are all accessible through a mini-maze of cramped maintenance tunnels. I felt like dark grey with an orange floor was a good maintenance area color scheme.
I am growing rather fond of my maintenance tunnels, I may someday add more detail to them.
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