Allow a ship to jump inside a sector. This could be used as a blink mechanic.
Two ways I see it working would
1) a straight boost/blink forward.
2) A random location in the sector like a normal jump.
Nothing changes for charging or jump inhibitors. This gives a really cool small - mid range ship tactic and also a harder tactic for large ships to execute unless they have a lot of jump drives. Again countered by a jump inhibitor.
Two ways I see it working would
1) a straight boost/blink forward.
2) A random location in the sector like a normal jump.
Nothing changes for charging or jump inhibitors. This gives a really cool small - mid range ship tactic and also a harder tactic for large ships to execute unless they have a lot of jump drives. Again countered by a jump inhibitor.