Playable races have been suggested before, but usually it gets no where because there isn't a real reason for it!
I think I have a reason though.
The devs have suggested that fauna is likely to be modular. So you could extend that to our character models and NPCS. This would let us create a race, but its not just about looks.
During race creation we should be able to willfully reject being able to manufacture certain blocks in exchange for boosts on other blocks. Applied either as a shipwright or in as a faction.
For example, Giving up advanced armor to gain boosts in shields and shield recharge. Or maybe giving up cloaking for extra power regen. There a ton of combinations that could really spice up gameplay.
Other things may be useful as well. Maybe you give up medical cabinets for extra character health and natural armor. Lots of bonuses could be added.
Factions:
A factions capabilities are set when its founded based off its founder. This removes ways people could exploit the system if you could change the type of blocks you could manufacture.
This can also retroactively happen to factions automatically created by players as well. Doing a check to see what blocks that are used at creation could create the boosts needed.
Ship construction:
Ships you construct carry your traits on your server always. Meaning you can create a ship yourself and give it to your faction, if they have different races but the faction can not mass produce it.
Trade and Allys
This also opens another area for trade. Since to get the best of everything you need to ally and trade. Even if you voted to not be able to create any block you would still need money and must get along with other players.
Along with resource rarity this could make economies very interesting and dynamic. Since maybe you supply someone with cloakers and they can't destroy you since no one else in the universe creates them!
If you still want to be jack of all trades then you get no boosts, but you can build everything. Specialize too much and you'll be too reliant on external forces.
I'm sure I'll revisit and fix grammar and add as well. Let me know what you peeps think.
I think I have a reason though.
The devs have suggested that fauna is likely to be modular. So you could extend that to our character models and NPCS. This would let us create a race, but its not just about looks.
During race creation we should be able to willfully reject being able to manufacture certain blocks in exchange for boosts on other blocks. Applied either as a shipwright or in as a faction.
For example, Giving up advanced armor to gain boosts in shields and shield recharge. Or maybe giving up cloaking for extra power regen. There a ton of combinations that could really spice up gameplay.
Other things may be useful as well. Maybe you give up medical cabinets for extra character health and natural armor. Lots of bonuses could be added.
Factions:
A factions capabilities are set when its founded based off its founder. This removes ways people could exploit the system if you could change the type of blocks you could manufacture.
This can also retroactively happen to factions automatically created by players as well. Doing a check to see what blocks that are used at creation could create the boosts needed.
Ship construction:
Ships you construct carry your traits on your server always. Meaning you can create a ship yourself and give it to your faction, if they have different races but the faction can not mass produce it.
Trade and Allys
This also opens another area for trade. Since to get the best of everything you need to ally and trade. Even if you voted to not be able to create any block you would still need money and must get along with other players.
Along with resource rarity this could make economies very interesting and dynamic. Since maybe you supply someone with cloakers and they can't destroy you since no one else in the universe creates them!
If you still want to be jack of all trades then you get no boosts, but you can build everything. Specialize too much and you'll be too reliant on external forces.
I'm sure I'll revisit and fix grammar and add as well. Let me know what you peeps think.