One of the things I've been thinking about is how civilian life or NPC life would actually flow. As well as how much players/heros really effect it.
The main suggestion is, if feasible, don't let NPCs just warp around. They should follow the same rules as the player. I'm imagining that you'll need NPCs to fill your stations and planets. I don't really want them to just show up. It would be astoundingly cool to see transports show up and drop off NPCs as you build civilizations and outposts.
Freeform thought now: This would also give an interesting gameplay feature where maybe named NPCs had to actually board certain ships destined to certain areas before they could escape and what not. Giving more of a feeling that there are certain power house AI players like the current PCs.
The main suggestion is, if feasible, don't let NPCs just warp around. They should follow the same rules as the player. I'm imagining that you'll need NPCs to fill your stations and planets. I don't really want them to just show up. It would be astoundingly cool to see transports show up and drop off NPCs as you build civilizations and outposts.
Freeform thought now: This would also give an interesting gameplay feature where maybe named NPCs had to actually board certain ships destined to certain areas before they could escape and what not. Giving more of a feeling that there are certain power house AI players like the current PCs.