So I had a nifty idea inspired by Trekkerjoe 's Mechaplatform MKI, it's a working walker that drills holes for the legs to grab onto so that it may turn any flat planet surface into a working battlefield! Pretty much, as you walk around a whole ton there is just more and more holes and eventually the walker is doomed to run outta space to actually walk.
Henceforth I present to you a suggestion that would allow us to walk forever, to take a larger step and- Whatever, I've wasted enough time already.
Suggestion: A Building Beam
The Idea in Basic: A computer and barrel modules that are linked to storage units, the scale of the barrel determines how fast it places blocks, and the storage units supply blocks to place.
Pros:
Henceforth I present to you a suggestion that would allow us to walk forever, to take a larger step and- Whatever, I've wasted enough time already.
Suggestion: A Building Beam
The Idea in Basic: A computer and barrel modules that are linked to storage units, the scale of the barrel determines how fast it places blocks, and the storage units supply blocks to place.
Pros:
- Easily fix holes in ships mid-battle
- Fill holes just after you make them so you can re-use surfaces later
- Create obstacles, with some logic you could make some pretty sick Skid-Racing tracks!
- Use as a messy building tool, achieve a natural look slightly easier
- Set up logic to place public permission modules for a higher level of control
- Took ages to think of cons
- Abusive faction members could cause a lot of damage and/or cover allied ships with warhead blocks
- A lack of control when placing blocks with multiple possible orientations makes placing rails and-the-like pretty useless
- There would be a new option per faction rank, deciding whether that rank may use Build Beams (on faction-claimed ships, not neutral ones)
- Players can only use Build Beams on neutral and faction-claimed ships and structures, not enemy ones
- Because cargo still has weight players cannot use this to store weapons in a lighter form and then construct their mega-cannon on demand without having to haul the weight along.
- Just like transporters, shields will be dropped (or being lowered would also work, just placing one block and having shields drop would be nasty) when fired. This makes hull-repairing ships much more balanced but not useless.