As the title says, make it so Activation Modules, when slaved to a Computer (or vice versa? I forgot) allow it to be toggled between active and inactive.
What this changes:
When when linked to a computer and turned on, Activation modules no longer make a single instant pulse to the computer, but instead keep it on "on/constantly active" mode.
What this changes:
When when linked to a computer and turned on, Activation modules no longer make a single instant pulse to the computer, but instead keep it on "on/constantly active" mode.
- Bobby AI turns on / off
- Weapons (e.g. Cannon/Cannon) constantly fire / idle
- Warp Gates warp ships / don't warp ships
- Jump Drives spool (charge) / idle
- Shipyards activate (e.g. construct ships when ordered) / deactivate (construction on loaded designs stop & new designs don't load into anchor)
- Bobby AI (On/Off)
- Weapon Computers* (Firing/Not)
- Warp Gates (Warping/Not)
- Jump Drives (Spooling/Not)
- Shipyards (On/Off)