Read by Schine Bring Back Physical Unlinked Cargo

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    T904 Cargo block doesn't become full if it's the only one linked to a chest

    I honestly don't know why this was considered a bug, I always thought it was a feature. If you placed a cargo space without a controller it was physical and able to be used decoratively. Once it is linked to the cargo controller it becomes intangible and will fill with the cargo volume. I see zero benefit to un-linked cargo to being intangible and no downsides to un-linked cargo being tangible, it's not utilized by a storage system and it adds mass.


    I would stuff these little crates here and there to add life to my builds, a couple random boxes are not useful by themselves next to my grand cargo bays and if I ever did need more space I could always link them and actually load em up. I want these crates to always be visible regardless of how full the storage of ship or station is, especially when used decoratively they would now be invisible when spawning a ship.
     

    Az14el

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    I had 20 million mass, 20 miiiillikiionninnfu mass of just crap stored at my homebase on GenX. The Cargo is god damn lag, multiple titans docked to it? nothing, EB's god damn anti server annihilation logic machines? maybe a spike here and there while it achieves senescence. That one storage box? Literally a Ram singularity.

    But I suppose you could just not be like me and be a bit more discerning with the stuff you put into storage (at least half of it was assorted planet crap)

    *Edit, actually now that i think of it I'm not sure why I thought this would relate to cargo's performance, my bad
     
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    Yes, please! I too assumed this was a feature. And now my builds are missing a lot of detailing thanks to the intangibility of unlinked cargo space.
     
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    Definitely going to throw in with this too. I literally just found out about this feature before the update and was giddy that I could place a few different types of "cargo" crates as decoration. Please give them back!
     

    kiddan

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    Only eleven Agree ratings? Let's make that twelve! I used unlinked cargo for decor all the time, I don't want to stuff literal tons of items into a storage unit to see Kupu's beautiful storage crate textures. :eek:
     

    therimmer96

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    Yet another case of kupu's awesome textures being made unusable for decoration :P
     
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    *looks at the awesome shipyard module texture and realizes you cant place them on ships for decoration*
    It is a true torture :/
     

    Lancake

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    T904 is inaccurate/outdated in terms of original description. Yes I've considered the "unlinked cargo blocks appear as full" but at the end I didn't think it was harmful so I ignored it. The reason it went back in queue however was because:

    linking a *single* cargo space block to a chest and then putting stuff in it to bring its capacity up, will not make that cargo space block change from invisible to a used one.

    That is the only thing that got fixed during this release cycle about this particular task. And I closed it because it worked, and when I placed unlinked cargo blocks back while testing, they still appeared as full.

    Whatever is happening here, It's not related to the recent fix on T904. I compared this release with the previous one about placing unlinked cargo blocks and there's no behavior change at all. But I did find a bug in both.

    Both versions show the same behavior:
    • If you have yet to scroll through a multi slot that contains rotatable blocks like grey hull, cargo blocks place down as invisible (which is orientation RIGHT).
    • As soon as you do though, they place down as full (which is orientation FRONT)​
    Now that is the real bug. Seems the default orientation of cargo space is set wrong if you have yet to do that specific action.

    And if you want proof that we do not want unlinked invisible cargo blocks, replace any block with cargo spaces and it will use the [FRONT] orientation, it's the only block we make that exception for. The rest will use the orientation selected in build mode panel :)

    EDIT: format of my post was broken...
    EDIT 2: attempt 2 to fix it
    EDIT 3: apparently you shouldn't use brackets ^^​
     
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    well damn... time to remove all the decorative cargo space blocks from all ships... :( I didnt even notice they dissapear
     
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    Addendum to the OP: once we have this feature working again, we should be able to choose the type of cargo "block" using advanced build mode.
     

    Lancake

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    well damn... time to remove all the decorative cargo space blocks from all ships... :( I didnt even notice they dissapear
    Addendum to the OP: once we have this feature working again, we should be able to choose the type of cargo "block" using advanced build mode.
    It is still working, nothing changed about it compared to previous releases.
     

    nightrune

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    It is still working, nothing changed about it compared to previous releases.
    Just went in and tested this. Quick steps to get full unlinked cargo.

    Scroll through another multislot like grey armor, then select cargo. When you place it'll still be there. If you've placed them before and they are now invisible after an update you may need to replace if the rotation is wrong.
     
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    It is still working, nothing changed about it compared to previous releases.
    Just went in and tested this. Quick steps to get full unlinked cargo.

    Scroll through another multislot like grey armor, then select cargo. When you place it'll still be there. If you've placed them before and they are now invisible after an update you may need to replace if the rotation is wrong.
    Yes this does seem to be the case, this is however weird and unexpected behavior. You shouldn't be expected to scroll to a specific block in order to place these physical cargo. It should be consistent across the board that when you place un-linked cargo it will be physical regardless of what the last item was in a slot.
     

    nightrune

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    Yes this does seem to be the case, this is however weird and unexpected behavior. You shouldn't be expected to scroll to a specific block in order to place these physical cargo. It should be consistent across the board that when you place un-linked cargo it will be physical regardless of what the last item was in a slot.
    That's exactly what Lancake was pointing out. That in particular is a bug :D
     

    therimmer96

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    I've been placing unlinked cargo, it behaves as it did before the update.

    /thread
     
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    Lancake

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    Just went in and tested this. Quick steps to get full unlinked cargo.

    Scroll through another multislot like grey armor, then select cargo. When you place it'll still be there. If you've placed them before and they are now invisible after an update you may need to replace if the rotation is wrong.
    Yeah I know, I mentioned that in my first post? ^^
     

    Exozen

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    T904 is inaccurate/outdated in terms of original description. Yes I've considered the "unlinked cargo blocks appear as full" but at the end I didn't think it was harmful so I ignored it. The reason it went back in queue however was because:

    linking a *single* cargo space block to a chest and then putting stuff in it to bring its capacity up, will not make that cargo space block change from invisible to a used one.

    That is the only thing that got fixed during this release cycle about this particular task. And I closed it because it worked, and when I placed unlinked cargo blocks back while testing, they still appeared as full.

    Whatever is happening here, It's not related to the recent fix on T904. I compared this release with the previous one about placing unlinked cargo blocks and there's no behavior change at all. But I did find a bug in both.

    Both versions show the same behavior:
    • If you have yet to scroll through a multi slot that contains rotatable blocks like grey hull, cargo blocks place down as invisible (which is orientation RIGHT).
    • As soon as you do though, they place down as full (which is orientation FRONT)​
    Now that is the real bug. Seems the default orientation of cargo space is set wrong if you have yet to do that specific action.

    And if you want proof that we do not want unlinked invisible cargo blocks, replace any block with cargo spaces and it will use the [FRONT] orientation, it's the only block we make that exception for. The rest will use the orientation selected in build mode panel :)

    EDIT: format of my post was broken...
    EDIT 2: attempt 2 to fix it
    EDIT 3: apparently you shouldn't use brackets ^^​
    Oh, I found this once... If you use ctrl/shift/whatever to rotate the orientation of the cargo block, you'll eventually find and be able to place each state of (unlinked) cargo: 100% | 75% | 50% | 25% | 0%

    Edit: Personally I'd like to see cargo have a slab option so you didn't have to navigate through the labyrinth of yaws, pitch and rolls. Hell, maybe just a separate block(s) for decorative cargo crates so we could choose which color to place too.
     
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    Lancake

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    Oh, I found this once... If you use ctrl/shift/whatever to rotate the orientation of the cargo block, you'll eventually find and be able to place each state of (unlinked) cargo: 100% | 75% | 50% | 25% | 0%

    Edit: Personally I'd like to see cargo have a slab option so you didn't have to navigate through the labyrinth of yaws, pitch and rolls. Hell, maybe just a separate block(s) for decorative cargo crates so we could choose which color to place too.
    Technically that would classify as a bug. A while ago we made sure that blocks that show no difference in orientation (like hull) are also not rotatable.
    The rotation of a cargo block is what determines the slab you'll see. Which may be useful for decorative purposes but for people that don't know you can rotate it (since there are no arrow keys, only way to do it is through the mouse wheel), it would be confusing/frustrating to them so in this case I would prefer they can't be rotated at all, it would always show a full block.

    I'm not sure if we want to make a separate non decorative block either...The only argument I still have against non linked full cargo blocks is that it confuses people. Having a separate, purely decorative block would probably even worse. As in, you can make "fake" storage areas which will make shooting cargo on purpose impossbile, you never know what you're hitting is real cargo or just decorative. For now that's not a big deal, but perhaps it will be later.

    A possible future situation: raiding a big trade ship and you can't overheat it in time before it jumps away, you might still be able to hit their used cargo blocks (either by accident or on purpose) which would cause them to drop tons of items. You don't get to destroy the ship, but you still get some great loot.
     
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    Then do decorative blocks and change the edges (those metal looking edge protection) on the corners to maybe bright red to make them easily distingishable. That would only be a copy and paste job on the texture and a bit of coloring ... right ? (not that i do have any idea how much actual work that would be ;) )
     
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