- Joined
- Oct 30, 2015
- Messages
- 691
- Reaction score
- 254
Much discussion on streamlining the factory crafting gave me these ideas:
1) ---Allow hull and armour multi-stacks to be crafted as a group. All individual recipes would remain with one additional recipe for the group of 'special-teams' shapes using the basic cube version for a source of Material.
The time and cost would remain the same but imagine the savings in key-strokes! Based on my experience with building I would suggest the following breakdown of ratios:
-36% Wedges
-23% Pentas
-23% Heptas
-18% Corners
Other builders may use different ratios (or for simplicity; just make them equal.)
2) ---Allow the advanced factory to use its existing recipe for Advanced armour as well as the ingredients needed to make said recipe. So it could also draw hull in the appropriate quantities to make its advanced blocks. Again, each factory would retain it's normal crafting recipes but this would change would reduce tedium on the factory floor greatly.
There are levels of complexity and tedium that will remain a part of the game forever because to loose them would diminish the variety and fun of SM. As such, any complexity or tedium that is 'optional' should be scrutinized for potential streamlining.
1) ---Allow hull and armour multi-stacks to be crafted as a group. All individual recipes would remain with one additional recipe for the group of 'special-teams' shapes using the basic cube version for a source of Material.
The time and cost would remain the same but imagine the savings in key-strokes! Based on my experience with building I would suggest the following breakdown of ratios:
-36% Wedges
-23% Pentas
-23% Heptas
-18% Corners
Other builders may use different ratios (or for simplicity; just make them equal.)
2) ---Allow the advanced factory to use its existing recipe for Advanced armour as well as the ingredients needed to make said recipe. So it could also draw hull in the appropriate quantities to make its advanced blocks. Again, each factory would retain it's normal crafting recipes but this would change would reduce tedium on the factory floor greatly.
There are levels of complexity and tedium that will remain a part of the game forever because to loose them would diminish the variety and fun of SM. As such, any complexity or tedium that is 'optional' should be scrutinized for potential streamlining.