Right now, we have thrust that scales up similarily to shields as of recent updates (large ships accelerate slower then small ones even with the same percentage of thrusters in total mass). This is a complete nonsense as it simply defies the laws of physics. Further more, it makes very large ships almost useless because they barely can move at all. Last thing is that it completely ruins scaleability: if I want to make a 200k mass ship as fast (in acceleration) as a 20k ship, I'd have to put more thrusters for the same amount of mass leaving less room for other systems making the ship underpowered.
Now, I know some people will start shouting at me: Large ships can't be as fast as small ships blah blah blah. No. If a player wants to make a 9001 meter long formula 1 in space, then let him. Because that's how physics works. I think that large ships' were nerfed enough in maneuverability when their turning speed was changed to depend on the dimensions of the ship.
What should be done instead is players should be encouraged to make large ships slower rather then forcing it. I don't really know how, but I'd like to hear some ideas in the comments.
Now, I know some people will start shouting at me: Large ships can't be as fast as small ships blah blah blah. No. If a player wants to make a 9001 meter long formula 1 in space, then let him. Because that's how physics works. I think that large ships' were nerfed enough in maneuverability when their turning speed was changed to depend on the dimensions of the ship.
What should be done instead is players should be encouraged to make large ships slower rather then forcing it. I don't really know how, but I'd like to hear some ideas in the comments.