I doubt that I am alone in thinking that a single weapon system should not be able to serve all of your ships needs. One should have to use different weapon combos for different things. Now, we do have some of this- cannon pulse is certainly not what one wants for anti-fighter weapons. But their are still a number of weapon combos that seem far too good at everything. Cannon-cannon, for example, seems like pretty much the go-to weapon for anything. Sure, high-alpha beams might be better for knocking out shields quicker, but cannon/cannon still works for that, and is much better for block destruction.
The biggest example, to me at least, seems to be missile-missile. I don't think that I am alone in thinking that this combo is kind of broken. Skill has no effect on how effective it is, it's a laggy mess, and it allows capital ships to hit fighters with their mounted weapons- something I think should require turrets.
I think that their are a number of things, some of which I have seen mentioned elsewhere, that should be done to encourage ships not to have just one weapon system for everything.
-Make missiles that have more damage turn slower: this will make it so that huge capital-ship missiles are not effective on fighters.
-Make armor value increase based on total armor HP: This is one I can possibly see not working, but my idea is that higher-alpha, lower RoF weapons should be what one wants in order to break a capital ships armor, but that high-RoF weapons are still ideal against fighters.
My actual ideas for this are a bit spare now, I may update this as I think of new ones, but my brain seems to have abandoned me right now.
My basic idea, though, is to encourage ships to have different weapon systems that serve different roles, and that no system should be good against everything.
The biggest example, to me at least, seems to be missile-missile. I don't think that I am alone in thinking that this combo is kind of broken. Skill has no effect on how effective it is, it's a laggy mess, and it allows capital ships to hit fighters with their mounted weapons- something I think should require turrets.
I think that their are a number of things, some of which I have seen mentioned elsewhere, that should be done to encourage ships not to have just one weapon system for everything.
-Make missiles that have more damage turn slower: this will make it so that huge capital-ship missiles are not effective on fighters.
-Make armor value increase based on total armor HP: This is one I can possibly see not working, but my idea is that higher-alpha, lower RoF weapons should be what one wants in order to break a capital ships armor, but that high-RoF weapons are still ideal against fighters.
My actual ideas for this are a bit spare now, I may update this as I think of new ones, but my brain seems to have abandoned me right now.
My basic idea, though, is to encourage ships to have different weapon systems that serve different roles, and that no system should be good against everything.