I do agree that the repair function of the game currently is 'really wack, yo'.
--
The following really happened:
"Oh hey the armor bar on this ship is feeling a little low, i'm going to stop by this shop and top it off!"
"Lets see, about a 1/3 armor bar repair, the ship itself costs 1.2~ish billion credits in blocks for reference, how much could it really be?"
"My that's a lot of credits. 1,802,069,800 Credits to be exact. Huh. I see."
"
Why does it cost nearly 1.5x
more to repair 30% of my armor bar,
than purchasing an entirely new ship in a sandbox game!"
--
I mean sure, if you run a tree through a car in real life it will cost a hell of a lot more in labor and parts costs to fix it that it would be to scrap it an buy a new one, but this is a game, and a SANDBOX game at that.
And this cannot be repaired at a ship yard either. Your better off scrapping a ship after it gets a little bit dinged up than going and repairing when it has just 5% or less actual block damage/removed.
And trust me, I tried:
(interesting note, you cannot slave anything to astrotech beams, that's crazy am I right?)
I do think block repair can be vastly improved, but because we have had automated mining for a while (and now with fleets it got even better!) and soon passive resource generation, it should continue to cost something.
JUST NOT SO FREAKING MUCH.
(for the armor bar)