- Joined
- Dec 17, 2015
- Messages
- 57
- Reaction score
- 11
There are things right now that could really help both admins/schine going into the future. A basic admin only Lua console with only the same interactions as a player could let anyone that's testing something build a small test script and automate large sections of their work. I know/understand that's a bit of an undertaking but tools like that help you leverage time that all of us need.We actually stick to it,
the current fleet systems are frameworks for systems that build upon them.
Starting with stellar diversity, npc factions and other faction management systems.
Its a bit like with shipyards:
- buy by block was one step toward them
- blueprint meta-items another
- rails were also added to be used by them, as the regular docking caused a lot of trouble with them
The shipyard itself was the tip of a pile of functions that had to be worked out to make them become part of the game.
However, we cannot fully plan ahead every single detail.
The old AI was ship based/focused, and making it fly in formations or keep them together was kind of hard, to add (AI-)fleets that actually serve a purpose the AI had to move up one level from ship AI to fleet AI.
Those problems or detours arise when actually implementing stuff to the next goal, and sometimes it just more convenient to overhaul a side system, than trying build something on sand pillars which can fall apart any time.
- Andy
lol you are the one bringing the attacks on yourself pal. Also I've watched yo attack people only to get hit back in return for being a soon to be ignored by the whole community person.Now we're learning a hard lesson, don't troll my topics. I can reciprocate.
I would assume its because both the warpgates and the jump drive use the same mechanics, the admin teleport command.Off-topic here, but didn't most of the forum suggestions ask for a warp/hyperspace drive á la Star Wars, Star Trek, Babylon 5, etc.? Whatever made you guys decide to put that off for eventual implementation as a capital ship system rather than as the standard form of FTL in the game?
I love how you don't understand anything.In English, we capitalize words that are proper nouns—that is, they describe a specific thing or entity. They could be a title, a name, or a specific place such as the president's residence: [THE White House]
Again you're too basic to be capitalized as an individual. You dont engrish much do you.
Hardly baseless when to my knowledge I've yet to be wrong when making such allegations publicly.Flyingdebris do I need to add you to steam so you'll stop your baseless accusations? Just about anyone that can properly make a retaliatory statement you refer to as Blackhawk. Are you that scared of him that you fear he's always lurking as someone else?
[DOUBLEPOST=1459440072,1459440016][/DOUBLEPOST]What I'm saying is that if you attack me, I attack back.
Both Bench and Andy have made polite replies.You could ask yourself the same question when every suggestion or discussion is met by you and your cronies with hostility. I made but a simple statement directed towards the devs. In which I received hostile rejection. The only one who I have seen make an unsarcastic, unbiased, informed response has been Rune.
And like the prophecy fortold, it would appear the account ShadowPilot has been permanently banned, as the user's account is no longer available.Hardly baseless when to my knowledge I've yet to be wrong when making such allegations publicly.
Secondly, adding me on steam is hardly a good proof, seeing as to the account Oronoscus had a steam account for 'proof' earlier, and was later found out as an alternate account of Zorozeenee and promptly banned. Now please, have some coherency in your arguments instead of pointless shitslinging. Or is that too much to ask?
Now, as to the API question, it's a waste of dev time to work on a relatively useless feature of the game when so many other aspects need work. An API, if introduced, should only be included when the game has exited alpha, and preferably when or after it has been released. The whole point of a modding API is for the community to make things for the game, but why would they bother if there is no game, nor a community?
ShadowPilot is banned. He won't be reading this response.It has come to my attention that people do not know what they are talking about.
While going off just the title and some off hand comments people made about this thread without actually reading it, I will assume someone is asking for an API.
I regret to inform said person that the API is a long way off and will require a much more complete game. Maybe sometime around mid to late beta.
An API basically has hooks in each part of the game code that is required to be extremely well documented and minimalistic. It basically allows modders to override core game features or inject there own features into the game itself.
However, this is a very time consuming task and works best to implement when the core game features are already completed, aka out of alpha, so every time you add something you don't need to hook it all up with the API and also troubleshoot any quirks that arise from that process (and you will have your hands full finding issues with the new feature itself), and when you remove something you then aren't erasing a big chunk of well documented and organized code that you spent time making nice. It slows down game development and when implemented makes each new release take more effort and hence longer to put out.
This is why almost all games that eventually have it, have it implemented in mid/late beta or when the game itself is released in its entirety (or after).
Its like someone throwing you a blank dictionary with a pile of words and telling you that you not only need to sort all the words, but add definitions for them as well, and keep in mind that we will be throwing you a few thousand more each other week to add to the book and parse into your pages.
Now based on peoples reaction images, I can only assume this thread is worth reading and I will begin that now.
lol yep a mod swung a ban hammer nuke at him and he's likely plastered all over the nearby mountains. XDShadowPilot is banned. He won't be reading this response.
A tried and true modding API is way off. Getting super deep into the game would be silly and I agree with almost everyone in here on that, but there is something that would be simpler and still add a ton of power for both developers, and admins.I regret to inform said person that the API is a long way off and will require a much more complete game. Maybe sometime around mid to late beta.
Your idea has merit, though that line there is the line that kills your idea. If it was not a complete "light" API, you would have people here raging, complaining that Schine has added yet another incomplete feature to StarMade.I don't even think it needs to be perfect or complete at first.