Well, it's a little more complex than that.
The particle editor, while exciting and the foundation for many fun mods to come (rainbow lasers anyone?), serves the very important role of allowing me to design default weapon effects that are:
- Gorgeous
- Easy on performance
- Distinguishable from each other
I know colorable weapons fire is something a lot of people request, so it would be delightful to have as an actual ingame feature. (Which admins could toggle off on a server if they didn't like it, of course.) Otherwise, client-side particle system modification is unavoidable, while server-side modification transmitted to connecting clients is definitely a desirable feature.
Particle effects designed by modders may be interesting, but are less likely to have careful optimization done to assure performance remains steady on ALL systems. The default weapon effects of the base game need to be consistent and efficient. My hope is to offer a good variety of particle detail settings, allowing weaker computers to still play the game and allowing insane gaming rigs to tell StarMade to throw particles around as much as possible. It'll be my job to balance all this into something you can seamlessly experience ingame regardless of how good your computer is. (Working on particle systems is one of the things I love most.)
After that... well, if you want to mod AMCs or pistol shots to look like beam weapons from Star Wars, be my guest, haha. The more community creativity, the better.
tl;dr: I make lasers and explosions.