- Joined
- Jun 20, 2013
- Messages
- 87
- Reaction score
- 14
I agree that lines and crosses are annoying. I like the idea of having specific shapes influence the efficiency of blocks, but as it stands, the sheer size of the ship you'd have to make to efficiently use your blocks is huge. Small ships are horribly inefficient blockwise, and thus more expensive (relatively), AND much weaker than large ships in general. That fact alone makes it basically impossible to effectively use small ships for anything other than transport or PvE. Using them in combat is nonsensical.I LIKE EVERYTHING except for one thing...
This doesn't help me. I recognize that this effort is focused on a solution for docked reactors... but my biggest beef isn't with the power cap (which I will concede is the biggest concern for builders of large ship PVP'ers) My biggest beef, however, is the lines and crosses. Now I already know what you're going to say because I've argued this point until I'm blue in the face. I know that "most people" (at least the vocal ones) like the lines and crosses, but I don't. I stand by my opinion that lines and crosses are a bitch, and are absolutely ZERO fun when I inevitably have to tweek my ship a billion times to get it balanced right. I would hope that when fuel reactors finally come out it would mean the end of lines and crosses.
So I'm 95% in agreement with you which is why you got a like on this post from me. But if you want my full support (for whatever that's worth... LOL) then get rid of the the lines and crosses.
Thanks for listening
Keep the idea of shaped reactors, just don't make it tied to efficiency. My ship's efficiency should be dependent on my skill as a builder, not on how big I decided to make it.
An idea I had for that was the idea of keeping the efficiency loss with multiple reactor groups, and when placing reactors adjacent to other ones., but trashing dimensional dependence. It should be dependent on reactor block adjacency instead of group dimension vs number blocks. So if I have all my reactors linked into a single group, but manage to make it to were no one reactor is adjacent to more than 2 other blocks, that could be super efficient. Keeping lines, but allowing for smaller, compact designs. Different lines in different directions and the various possible patterns could each have different levels of efficiency, allowing for small, but efficient reactors, as well as large, but efficient, reactors, so long as the builder organizes and plans out his blocks correctly.
In relation to the this discussion, I wholeheartedly agree and hope something similar to this comes into effect. It makes large shipbuilding so much easier and simpler, as well as retaining the significant disadvantages that come with exceeding the power cap. It also gives small ships a clear advantage over larger ships, being entirely unreliant on consumable resources, increasing their longevity (relative to large ships) and allows them farther travel ranges than large ships (again, relatively) thus making it feasible to use small ships in cases of long-range strikes or excursions into deeper parts of space in search of resources or for any other exploratory reason.