- Joined
- Jun 22, 2013
- Messages
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- Reaction score
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Update #1: Clicky
Hey guys! I kind of lost interest in the project a few months ago, but am back and working on it again!
For those who didn't see this on the old site here's the run-down: This is the ship from the 2007 Doctor Who Christmas special, which I painstakingly recreated entirely by hand taking as little creative license as possible. I've put every effort into making the outside match perfectly to the episode, but the only inside shown is the bridge, power generators, a lobby area, and innumerable maintenance hallways, so the inside will be my own design, but I will include what I can from the show. As Max said: The fastest, the furthest, the best.
Since the last update on the old site, I've completed the entirety of the ship systems, the hidden lifeboat bay, and renovated the turrets to work well with the new weapons. Here's some pics (nothing's really changed on the outside):
New screenshot:
Woops, nearly forgot this:
Here's the stats (subject to change a bit, and keep in mind this ship is not meant for battle):
Mass: too subject to change to matter atm
Length: 677m; Height: 281m; Width: 217m
Power: 286,754,015.7 (18,025,174.8e/sec)
Thrust: 388,659.6; PowerCons: 483537.0; (blocks: 483537)
TurningSpeed: All 1.0
Shields: 11,817,181 (1,022,477 s/sec)
Top speed: ~250km/h, I put overdrive on it to exceed the speed limit but it really doesn't effect speed (1.2% efficiency)
Turrets: 2 short-range anti-fighter & 2 long-range (turrets are the smokestacks, and only meant for defense)
-Short range: 64 damage beams (3x3x7) w/ cannon slave & punch through, can fire constantly inflicting pointed damage or spread out beams. 4 d1000 arrays (5x5x10) w/ d1000 slave, function well as swarm missiles against fighters (can't test because of glitch causing them to lock onto my own docked ships)
-Long range: 64 d1000 arrays (3x3x7) w/ beam slave, dealing 4.6k damage each and with 1.6km range & 300 missile speed. Takes ~22 million energy to fire and deals 300k damage if all hit the target. 2 cannons (5x5x10) w/ beam slave & explosive effect, effectively useless because of the low rate of fire atm but have 3.7k damage per shot and 2km range.
Power regen: 1m/s (all but long range d1000s can fire constantly if turret becomes disconnected)
Shields: 1,145,156 (30,310s/sec, was difficult to refit)
Since that's out of the way, I'd like to get any feedback you guys have and any suggestions on what I should do for the interior. I plan on having just about everything a normal cruise ship has, but I'll likely still have space after the theaters, bedrooms, dining areas, kitchens, pools, gyms, sports areas, lounges, etc. I'll keep this page updated every once in a while.
Hey guys! I kind of lost interest in the project a few months ago, but am back and working on it again!
For those who didn't see this on the old site here's the run-down: This is the ship from the 2007 Doctor Who Christmas special, which I painstakingly recreated entirely by hand taking as little creative license as possible. I've put every effort into making the outside match perfectly to the episode, but the only inside shown is the bridge, power generators, a lobby area, and innumerable maintenance hallways, so the inside will be my own design, but I will include what I can from the show. As Max said: The fastest, the furthest, the best.
Since the last update on the old site, I've completed the entirety of the ship systems, the hidden lifeboat bay, and renovated the turrets to work well with the new weapons. Here's some pics (nothing's really changed on the outside):
New screenshot:
Woops, nearly forgot this:
Here's the stats (subject to change a bit, and keep in mind this ship is not meant for battle):
Mass: too subject to change to matter atm
Length: 677m; Height: 281m; Width: 217m
Power: 286,754,015.7 (18,025,174.8e/sec)
Thrust: 388,659.6; PowerCons: 483537.0; (blocks: 483537)
TurningSpeed: All 1.0
Shields: 11,817,181 (1,022,477 s/sec)
Top speed: ~250km/h, I put overdrive on it to exceed the speed limit but it really doesn't effect speed (1.2% efficiency)
Turrets: 2 short-range anti-fighter & 2 long-range (turrets are the smokestacks, and only meant for defense)
-Short range: 64 damage beams (3x3x7) w/ cannon slave & punch through, can fire constantly inflicting pointed damage or spread out beams. 4 d1000 arrays (5x5x10) w/ d1000 slave, function well as swarm missiles against fighters (can't test because of glitch causing them to lock onto my own docked ships)
-Long range: 64 d1000 arrays (3x3x7) w/ beam slave, dealing 4.6k damage each and with 1.6km range & 300 missile speed. Takes ~22 million energy to fire and deals 300k damage if all hit the target. 2 cannons (5x5x10) w/ beam slave & explosive effect, effectively useless because of the low rate of fire atm but have 3.7k damage per shot and 2km range.
-Question: would it be better to use the effect (I have a spot set aside for it) for the d1000s on the long range turret instead of the cannons, and if so, which effect? I haven't done much testing and when I do test them they blow a large hole straight through whatever I fire them at already.
-Turret general stats:Power regen: 1m/s (all but long range d1000s can fire constantly if turret becomes disconnected)
Shields: 1,145,156 (30,310s/sec, was difficult to refit)
Since that's out of the way, I'd like to get any feedback you guys have and any suggestions on what I should do for the interior. I plan on having just about everything a normal cruise ship has, but I'll likely still have space after the theaters, bedrooms, dining areas, kitchens, pools, gyms, sports areas, lounges, etc. I'll keep this page updated every once in a while.
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