The short of it is buffs applied to a fleet depending on the formation they are flying in.
Simple examples:
Attack pattern alpha gives bonus to missile accuracy but increases lock-on time.
Defensive pattern theta increases shield cap but reduces regen speed.
I recall reading somewhere that AI crew manning consoles where going to apply buffs (could be wrong.) This might be an interesting dynamic with that in mind.
Simple examples:
Attack pattern alpha gives bonus to missile accuracy but increases lock-on time.
Defensive pattern theta increases shield cap but reduces regen speed.
I recall reading somewhere that AI crew manning consoles where going to apply buffs (could be wrong.) This might be an interesting dynamic with that in mind.