I know there are many other threads about this one, but I think this dynamic works for both Players and AI.
Please, If you have a thread post it here and I'll attach them to this one.
Problem:
Swaping out weapons systems on ships from a blueprint. You currently have to download, spawn in, build or download, change to a design and swap in your weapons.
This is not useful for the AI at all as it must have knowledge of the layout and use of the weapons to replace them. It also might not make sense in the future if the AI doesn't have access to certain materials for it to even have access to certain weapons.
Suggesstion:
Create a place holder weapon computer block, and a place holder weapon module. Allow the computer to be named (Purely for player interaction).
In your ship hull/template allow c/v linking between the modules.
In a blueprint/design in the shipyard let someone select what computers and modules should fill the spaces that are named and listed.
The UI could be a tree view of main computer and modules, to slave computer, and so forther, Even including Turret entities.
The Expected Outcome:
This makes it extremely easy to sell a ship hull, or create a template for systems and asign it to an AI faction. The AI they could fill in the weapons based on thier preferences or materials available. This also lets players to do this. They could even decide to not build it with the systems creating an easy way to start with a hull.
References:
Please, If you have a thread post it here and I'll attach them to this one.
Problem:
Swaping out weapons systems on ships from a blueprint. You currently have to download, spawn in, build or download, change to a design and swap in your weapons.
This is not useful for the AI at all as it must have knowledge of the layout and use of the weapons to replace them. It also might not make sense in the future if the AI doesn't have access to certain materials for it to even have access to certain weapons.
Suggesstion:
Create a place holder weapon computer block, and a place holder weapon module. Allow the computer to be named (Purely for player interaction).
In your ship hull/template allow c/v linking between the modules.
In a blueprint/design in the shipyard let someone select what computers and modules should fill the spaces that are named and listed.
The UI could be a tree view of main computer and modules, to slave computer, and so forther, Even including Turret entities.
The Expected Outcome:
This makes it extremely easy to sell a ship hull, or create a template for systems and asign it to an AI faction. The AI they could fill in the weapons based on thier preferences or materials available. This also lets players to do this. They could even decide to not build it with the systems creating an easy way to start with a hull.
References: