I love the idea of a power generator base on a planet supplying power for large turrets in orbit.Fully agree with Tydeth.
I imagine power-supply be more useful, if you have a big planet, a small station and use it to supply your stations mega-shield or big guns with power.
To limit the value you lose by losing your station while not changing the total value of planet+station.
It may be useful if objects are able to make allied power-supply fire automatically and also allow a better usage of your docking-space with reactors.
But it needs a change in game mechanics to be that useful
They're still pretty useless. Long recharge and low damage. (Although, they're good for targets without shields)Missiles are put on ship quite often lately actually, sure not used a whole lot, but they are still on alot of ships lately (among Public chatters anyways)
Astro Tech would be the most useless, but Most useless weapon would go to Pulsars I think. Mainly used for toying around if anything
thats the use of shields ...They're still pretty useless. Long recharge and low damage. (Although, they're good for targets without shields)
Yes, which is why they're useless.thats the use of shields ...
I hear they are actually pretty good against shields, since they hit multiple blocks, their damage is sorta Multiplied I think? Its hard to tell because of the Hit damage indicator bug (Missiles don't actually do 1 damage, for those who didn't know) but they are quite powerful if done rightThey're still pretty useless. Long recharge and low damage. (Although, they're good for targets without shields)
they are not if you have good ones you bring down the shield and put an giant missle in his face and blow hisYes, which is why they're useless.
Why bother? a 2x 10x10x10 AMC gives much more DPS, and core drilling is the easiest way to bring a ship down.they are not if you have good ones you bring down the shield and put an giant missle in his face and blow his
*** **** down
no missiles are more fun they make craters ^^Why bother? a 2x 10x10x10 AMC gives much more DPS, and core drilling is the easiest way to bring a ship down.
Last time I tested it (in one of the .9something versions), each missile hitting shields only did its damage value to the shields, making them comically underpowered compared to AMCs. The only cases in which they were useful were against unshielded targets, and against poorly shielded fighters which your turrets were having trouble hitting (in which case you launched a ridiculous amount of fast KB missiles at once and hoped they actually went after the enemy).I hear they are actually pretty good against shields, since they hit multiple blocks, their damage is sorta Multiplied I think?