Devs,what will be the the average ship size in single plaer.

    Joined
    Dec 8, 2015
    Messages
    93
    Reaction score
    19
    my favorite ship sizes: 1-10k mass
    reason: little lag, easy to build, easy to get materials for
    unforturantely: weak :(
     
    Joined
    Nov 24, 2013
    Messages
    87
    Reaction score
    27
    • Community Content - Bronze 1
    • Legacy Citizen 4
    realistically ships built around the 2mil energy regen soft cap are the most ideal maximum size. after that deminishing returns eliminate most of the usefulness of larger ships in combat (unless your a good engineer, or are making a carrier/flagship)
     

    Master_Artificer

    Press F to pay respects
    Joined
    Feb 17, 2015
    Messages
    1,588
    Reaction score
    612
    • Top Forum Contributor
    • Legacy Citizen 2
    • Thinking Positive
    hmm here's an idea for those that want or don't want a per flagship limit fleet size.

    MAX_NUMBER_SHIPS_PER_FLAGSHIP = -1 (-1 or less is unlimited, 0 is no fleets, 1 or greater is number of ships per flagship not accounting for a ship of the fleet also being a flagship of it's own fleet)

    MAX_NUMBER_FLAGSHIPS = -1 (-1 or less is unlimited, 0 means a fleet cannot have other flagships as part of it, 1 or higher is the number of flagships that can be part of another flagship's fleet)

    FLEET_DEPTH = -1 (-1 is unlimited depth, 0 cannot have other flagships in a fleet, 1 or higher means you can have a flagship that also has a flagship in its own fleet up to the depth number so if set to say 5 ignoring the main flagship you could have 5 sub fleets deep so MainFG => SubFG1 => SubFG2 => SubFG3 => SubFG4 => SubFG5)


    The first one limits the number of ships per fleet, the second limits how many flagships can be assigned to a given flagship at a certain fleet depth, and the last one says how many flagships deep can you go, sort of like the docked entity chain limit but for fleets. All are set to unlimited by default but could be changed later. :)
    So you could have a fighter be a "flagship" of a fighter wing, with three wings stationed on a escort carrier that is the "flagship" with some fighters as CAP and some small frigates for defense, and 2 or 3 of those fleet elements making up the top level of the "fleet" with battleships and other heavy craft operating at the top.
    I like it.
    [DOUBLEPOST=1455746067,1455745881][/DOUBLEPOST]
    my favorite ship sizes: 1-10k mass
    reason: little lag, easy to build, easy to get materials for
    unforturantely: weak :(
    Not weak, they just need to be specialized ;)
    That means either glass cannon or Uber tank, and can't have everything.
    We once had a ship with barely over a thosand mass with two 5k mass turrets on the side, was funny but capital ship turrets are no joke :D
     
    Joined
    Nov 12, 2015
    Messages
    37
    Reaction score
    9
    Yes but those only account for the small ships.

    The ship sizes that I am using will range from small, medium, large and extra large. Extra large will not likely pass 700 - 800 meters. This is to ensure low end computers can handle at least one of these vessels at a time.

    If major improvements are made to game performance we will be seeing larger structures. This may happen inevitably as we fill the need for tougher enemies.
    Criss, I know this is probably a stupid question, but does a players client have to render another players ship entirely or does it reference placeholders for interiors & so forth, the stuff we can't see on the inside?
     

    Reilly Reese

    #1 Top Forum Poster & Raiben Jackpot Winner
    Joined
    Oct 13, 2013
    Messages
    5,140
    Reaction score
    1,365
    • Legacy Citizen 8
    • Thinking Positive
    • Purchased!
    Criss, I know this is probably a stupid question, but does a players client have to render another players ship entirely or does it reference placeholders for interiors & so forth, the stuff we can't see on the inside?
    Currently the entire ship is loaded.
     
    Joined
    Nov 12, 2015
    Messages
    37
    Reaction score
    9
    Currently the entire ship is loaded.
    Thanks for the reply

    So is it possible to render only the pieces of ship seen, basically the outside for want of a better term, for increased performance.

    Again, apologies if this is particularly stupid of me.
     

    Reilly Reese

    #1 Top Forum Poster & Raiben Jackpot Winner
    Joined
    Oct 13, 2013
    Messages
    5,140
    Reaction score
    1,365
    • Legacy Citizen 8
    • Thinking Positive
    • Purchased!
    Thanks for the reply

    So is it possible to render only the pieces of ship seen, basically the outside for want of a better term, for increased performance.

    Again, apologies if this is particularly stupid of me.
    The reason this hasn't been implemented is because what exactly defines an "interior" in the way the game can understand?
     
    Joined
    Nov 12, 2015
    Messages
    37
    Reaction score
    9
    The reason this hasn't been implemented is because what exactly defines an "interior" in the way the game can understand?
    'Can one ship core see another ship/core' I suppose? Kinda line of sight, simplifying it to a ridiculous level.
     

    Ithirahad

    Arana'Aethi
    Joined
    Nov 14, 2013
    Messages
    4,150
    Reaction score
    1,330
    • Purchased!
    • Top Forum Contributor
    • Legacy Citizen 8
    Thanks for the reply

    So is it possible to render only the pieces of ship seen, basically the outside for want of a better term, for increased performance.

    Again, apologies if this is particularly stupid of me.
    The closest thing to this would be occlusion culling, which was already implemented in some form but has been disabled, as apparently calculating what to render or not render was just as performance-heavy as rendering the unnecessary polygons in the first place.
     
    Joined
    Nov 12, 2015
    Messages
    37
    Reaction score
    9
    The closest thing to this would be occlusion culling, which was already implemented in some form but has been disabled, as apparently calculating what to render or not render was just as performance-heavy as rendering the unnecessary polygons in the first place.
    OK, thanks for that, appreciate the reply.
     
    Joined
    Mar 27, 2014
    Messages
    46
    Reaction score
    4
    • Legacy Citizen
    • Purchased!
    I'm building my first "war ship" now and it's 99 blocs long, and i feel it's really big. I want to take (or destroy) a random pirate station to try it soon, but it needs more turrets first.

    My previous "normal" ship was 30 blocs long and was an Salvager without weapon. Now my salvager is about 50 blocs long and i feel it's strong enough to eat asteroids in about 1-2 minutes. I could do faster, but i don't feel i "need" to, to enjoy playing.

    I'm new but i certainly feel 500 blocs could be a very nice "End Boss" size for solo play. I don't think gigantism can do anygood, again for solo play.
    Multiplayer should go as big as serveur and computer may handle...