Devs,what will be the the average ship size in single plaer.

    serge1944

    Grand Admiral of The Infection Initiative
    Joined
    Mar 8, 2014
    Messages
    182
    Reaction score
    34
    • Community Content - Bronze 1
    • Purchased!
    • Legacy Citizen 7
    Hello,
    Im buildings ships,but before I go too far on huge ships that can't take out smaler ship would like to ask what will be the average ship size.
    My longest ship is 460m long 90m height and at least 300m large.

    --And don't you think is kinda ridiculous to have 1 km ships already that most big warships are at least 300meter long(they can carry more than 3000 men).
     
    Joined
    Dec 17, 2014
    Messages
    534
    Reaction score
    195
    • Purchased!
    • Legacy Citizen 4
    Hello,
    Im buildings ships,but before I go too far on huge ships that can't take out smaler ship would like to ask what will be the average ship size.
    My longest ship is 460m long 90m height and at least 300m large.

    --And don't you think is kinda ridiculous to have 1 km ships already that most big warships are at least 300meter long(they can carry more than 3000 men).
    It helps if you don't compare starships to terrestrial warships. Next thing you know you'll be wanting a 100 mass fighter to hit the exhaust port and bring down a capital ship.
     
    • Like
    Reactions: Agame3

    CyberTao

    鬼佬
    Joined
    Nov 10, 2013
    Messages
    2,564
    Reaction score
    641
    • Legacy Citizen 4
    • Railman Gold
    • Thinking Positive
    Average size for SP? Well, I mean the most you'd be expected to take down in SP is the default pirates, which I dont really see getting too much bigger than it is now (maybe a pirate lord or something with a 200m ship at somepoint?). The idea is to keep the game accessible to even people with lower end PCs, so the defaut/standard/vanilla pirates probably wont be growing too much in size.
     
    Joined
    Aug 14, 2013
    Messages
    2,811
    Reaction score
    960
    • Councillor 3 Gold
    • Wired for Logic
    • Top Forum Contributor
    The devs have to consider things like lower end computers when they add assets to the game so it's a safe bet the ships will not be huge. You can already see some of the ships that are going to be in the game over at Criss' Thread or by watching the streams on the Official Twitch channel where Criss will be building some of the ships and stations.
     

    Edymnion

    Carebear Extraordinaire!
    Joined
    Mar 18, 2015
    Messages
    2,709
    Reaction score
    1,512
    • Purchased!
    • Thinking Positive Gold
    • Legacy Citizen 5
    Hello,
    Im buildings ships,but before I go too far on huge ships that can't take out smaler ship would like to ask what will be the average ship size.
    My longest ship is 460m long 90m height and at least 300m large.
    For single player, I have a 100m long miner that can sit in front of alpha stations with a half dozen isanth waves shooting at it that can't scratch it. Turn on heatseekers via an inner ship remote to auto-fire, go make a sandwich.

    Single player is not challenging unless you are constantly building bigger and badder pirates for it.
    -And don't you think is kinda ridiculous to have 1 km ships already that most big warships are at least 300meter long(they can carry more than 3000 men).
    Most scifi ships are huge.


    Even in a fairly down to earth (figuratively speaking) series like Farscape (as in, not super high fantasy science fiction), Moya was a living leviathan cargo ship at approximately 1.5 km, and a command carrier was 4.5 km long.
     
    Last edited:
    Joined
    Jul 15, 2014
    Messages
    506
    Reaction score
    111
    To add to Svens post most of Criss's ships aren't especially big at all. Lengthwise most are under 70 or so metres and the very biggest is only 200m from what I remember. Single player without downloading huge ships is likely going to remain reasonable.
     
    Joined
    Aug 14, 2013
    Messages
    2,811
    Reaction score
    960
    • Councillor 3 Gold
    • Wired for Logic
    • Top Forum Contributor
    --And don't you think is kinda ridiculous to have 1 km ships already that most big warships are at least 300meter long(they can carry more than 3000 men).
    Yes, I am one who falls into the camp that I think massive ships in sci-fi are a little unreasonable. I do fully understand that ships in space are likely to be larger than ships but I honestly don't expect any eventual real star ships to get THAT big. I used to think Startrek ships were huge but they actually seem reasonable when put side by side with star wars and war hammer ships. Stargate is by far my favorite series and the earth ships are really tiny compared to most ships in that universe and they really give me the impression "This is what ships built for the American military might actually look like"
     

    serge1944

    Grand Admiral of The Infection Initiative
    Joined
    Mar 8, 2014
    Messages
    182
    Reaction score
    34
    • Community Content - Bronze 1
    • Purchased!
    • Legacy Citizen 7
    It helps if you don't compare starships to terrestrial warships. Next thing you know you'll be wanting a 100 mass fighter to hit the exhaust port and bring down a capital ship.
    Instead of making monsters that will crash into a planet.Make a strong small ship with powerful weapons that you can produce in mass.
     

    Edymnion

    Carebear Extraordinaire!
    Joined
    Mar 18, 2015
    Messages
    2,709
    Reaction score
    1,512
    • Purchased!
    • Thinking Positive Gold
    • Legacy Citizen 5
    Instead of making monsters that will crash into a planet.Make a strong small ship with powerful weapons that you can produce in mass.
    Which will hopefully become an option once fleet control comes out.

    Right now though that is not an option for a single player.
     

    Criss

    Social Media Director
    Joined
    Jun 25, 2013
    Messages
    2,187
    Reaction score
    1,772
    • Master Builder Bronze
    • Video Genius
    • Competition Winner - Stations
    To add to Svens post most of Criss's ships aren't especially big at all.
    Yes but those only account for the small ships.

    The ship sizes that I am using will range from small, medium, large and extra large. Extra large will not likely pass 700 - 800 meters. This is to ensure low end computers can handle at least one of these vessels at a time.

    If major improvements are made to game performance we will be seeing larger structures. This may happen inevitably as we fill the need for tougher enemies.
     

    Reilly Reese

    #1 Top Forum Poster & Raiben Jackpot Winner
    Joined
    Oct 13, 2013
    Messages
    5,140
    Reaction score
    1,365
    • Legacy Citizen 8
    • Thinking Positive
    • Purchased!
    For current NPC Isanths you don't need anything too big at all. 180m frigates work just fine against them. Later on though when the new AI and ships are implemented you might need a 300m cruiser to appropriately deal with anything that comes your way.
     
    Joined
    Jul 15, 2014
    Messages
    506
    Reaction score
    111
    I stand corrected. Curious to see how the difficulty curve is going to work.
     
    Joined
    Aug 14, 2013
    Messages
    2,811
    Reaction score
    960
    • Councillor 3 Gold
    • Wired for Logic
    • Top Forum Contributor
    For current NPC Isanths you don't need anything too big at all. 180m frigates work just fine against them. Later on though when the new AI and ships are implemented you might need a 300m cruiser to appropriately deal with anything that comes your way.
    Really? With a wing of smaller fighters I am able to take out an equal number of Isanth Type Zeros.
     

    Ithirahad

    Arana'Aethi
    Joined
    Nov 14, 2013
    Messages
    4,150
    Reaction score
    1,330
    • Purchased!
    • Top Forum Contributor
    • Legacy Citizen 8
    Criss, I suggest that you save yourself and everyone else some trouble, and cap ship sizes at 450-500. Optimization can only go so far, and I don't especially like the prospect of saving those monstrosities in server databases either. Never even mind the fact that not everyone has a GTX-980 and an i7 processor (hell, not everyone has a dedicated GPU at all) and I'd hate to see people who can't participate in incursions into the heart of enemy space, just because it involves a fight that will crash them out of the game with a GL_OUT_OF_MEMORY error, or don't bother because it'll pull their FPS into the single-digits.

    Besides, this will just encourage people to build tons of massive ships that will just make matters worse...
     
    Last edited:

    Reilly Reese

    #1 Top Forum Poster & Raiben Jackpot Winner
    Joined
    Oct 13, 2013
    Messages
    5,140
    Reaction score
    1,365
    • Legacy Citizen 8
    • Thinking Positive
    • Purchased!
    Really? With a wing of smaller fighters I am able to take out an equal number of Isanth Type Zeros.
    Not everyone can make good efficient fighter nor wants to fight in something so small...
     
    Joined
    Dec 3, 2013
    Messages
    552
    Reaction score
    182
    • Legacy Citizen 9
    • Purchased!
    • Community Content - Bronze 1
    For single player, I have a 100m long miner that can sit in front of alpha stations with a half dozen isanth waves shooting at it that can't scratch it. Turn on heatseekers via an inner ship remote to auto-fire, go make a sandwich.

    Single player is not challenging unless you are constantly building bigger and badder pirates for it.
    Most scifi ships are huge.


    Even in a fairly down to earth (figuratively speaking) series like Farscape (as in, not super high fantasy science fiction), Moya was a living leviathan cargo ship at approximately 1.5 km, and a command carrier was 4.5 km long.
    AND suddenly harvesting entire planets in SM to build ships with, seems more reasonable then it ever did before.......
     
    Joined
    Dec 3, 2013
    Messages
    552
    Reaction score
    182
    • Legacy Citizen 9
    • Purchased!
    • Community Content - Bronze 1
    Schine if you read that little thing from above try to think on a way to limit the size of player "active" fleet or this game are going to be unplayable, "pasive" fleets can be unlimited.
    I for one am opposed to any hard coded limit. OR Any default limit. The ability for server owners to add limits though I am not against. I just don't think it should be the default. A default limit, although it can be changed, is bad for anyone who could go much higher, but doesn't want/doesn't know how to change their config files. Doing it this way allows everyone to get what they want out of the game. Those that can't handle large ships or lots of small ships, can all play SP or on servers that enforce lower limits. While those of us with high end gaming computers can play SP or on servers without limits.

    Having a default limit or hard coded limit on the other hand, only helps part of the community, while detracting from another part.
     

    StormWing0

    Leads the Storm
    Joined
    Jun 26, 2015
    Messages
    2,126
    Reaction score
    316
    • Community Content - Bronze 1
    hmm here's an idea for those that want or don't want a per flagship limit fleet size.

    MAX_NUMBER_SHIPS_PER_FLAGSHIP = -1 (-1 or less is unlimited, 0 is no fleets, 1 or greater is number of ships per flagship not accounting for a ship of the fleet also being a flagship of it's own fleet)

    MAX_NUMBER_FLAGSHIPS = -1 (-1 or less is unlimited, 0 means a fleet cannot have other flagships as part of it, 1 or higher is the number of flagships that can be part of another flagship's fleet)

    FLEET_DEPTH = -1 (-1 is unlimited depth, 0 cannot have other flagships in a fleet, 1 or higher means you can have a flagship that also has a flagship in its own fleet up to the depth number so if set to say 5 ignoring the main flagship you could have 5 sub fleets deep so MainFG => SubFG1 => SubFG2 => SubFG3 => SubFG4 => SubFG5)


    The first one limits the number of ships per fleet, the second limits how many flagships can be assigned to a given flagship at a certain fleet depth, and the last one says how many flagships deep can you go, sort of like the docked entity chain limit but for fleets. All are set to unlimited by default but could be changed later. :)
     
    • Like
    Reactions: Sgtwisky
    Joined
    Dec 3, 2013
    Messages
    552
    Reaction score
    182
    • Legacy Citizen 9
    • Purchased!
    • Community Content - Bronze 1
    I like those values StormWing0. Hope those work with however they implement the system.
     

    Ithirahad

    Arana'Aethi
    Joined
    Nov 14, 2013
    Messages
    4,150
    Reaction score
    1,330
    • Purchased!
    • Top Forum Contributor
    • Legacy Citizen 8
    Yeh, there's really no point in talking about overall mass limits ever, but especially when the game's engine is in its current only semi-optimized state... I'm more concerned about graphics lag, where I doubt there's as much room to optimize...