What about warheads logically makes sense that they ignore shields?
Missiles are explosives, beams are energy, cannon shot is physical, and shields stop all of that. What possible function of a warhead allows them to bypass shields that isn't covered by anything else?
Don't try to apply real world logic here, it doesn't even really work with what we already have.
There's also the fact that collisions also bypass shields, assuming you have that server setting turned on. Had to turn that setting off on my server since undocking was considered a high speed collision for some reason, and got tired of having to rebuild my USD-1 docks.
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Ooh, or what about small fighters with plasma blade "wings" that slide across a larger ship's hull to lop off turrets?
[DOUBLEPOST=1455563080,1455562510][/DOUBLEPOST]You know, the more I think about this, the more I like it for one big reason. It gives a downward pressure on ship size, something we don't really have right now.
If small fighters could get in close to attack turrets directly, thats incentive to have ships that don't have enough room to get in at the turrets. If moderate sized ships had trireme style ramming blades on the front that could bypass shields to do some high end ramming damage, then large and immobile titans would be at a much bigger disadvantage against smaller battleships and destroyers, which would be more capable of dodging out of the way of being rammed.
It would give smaller ships a real meaningful advantage again over the "whoever brings the biggest ship, wins" status quo we have now.
I've been trying to point that out for ages now! "Bigger is better" has been the mantra in SM for as long as I've been playing, but why is that? Why is it that if I build a torpedo bomber capable of blowing a frigate sized hole in a much larger ship, or suggest anything that might make smaller ships more viable, I get called the troll and a griefer?
The reason for that is simple; Everyone is basically playing "single player" even when they're on a server, there's no incentive to rely on other players to manage systems like weapons, shields, jump drives, etc. What I see that's wrong with this picture is big ships like titans only need 1 player to control everything, so why bother making and fighting in anything else? If you can fly an gigantic, invulnerable, death machine all by yourself then there's little point in doing anything else. If big ships were required to have more than one crew member (player or NPC) and had to deal with strategies that could cause them a lot of damage using smaller ships in greater numbers then you'd see average ship sizes shrinking pretty damn fast.
That's why I love this idea, anything to even the odds against those behemoths is a good thing. They might even consider jumping away if they see 2 dozen drones with plasma blades extended and closing fast, but I suspect they'll just get ripped to shreds and complain to have them nerfed like they always do when something takes their advantage away.
Anyway, enough bitching from me :p.