Okay, so how about a nice little discussion/listing of things in Starmade that you personally never use. Either because you consider it too weak, or too difficult. Aka, things that really should be looked at for a revamp.
Power/Shield Drain: I don't use either of these for any reason. Power transfer I use in docked reactors, but the drain beams are completely worthless to me when I can stick EMP or ION onto actual weapons for much greater effect.
Pulse: Not for primary, almost never for secondary. The long reload time and insane up front power cost makes it a poor choice for how I like to play. Especially since the way shield recharge works means you're better off having faster shots that prevent recharge from kicking in rather than one uber-decimating shot that, frankly, is likely to have most of it's power wasted. I will occasionally stick a X/pulse on a turret, but not often.
X/Missile: For anything other than heatseekers. The shotgun effect is absolutely worthless on everything else. You have to be so close to have it do anything that at that point you might as well just get out and walk over to hug your opponent to death.
Heavy Armor: Now, its a lie to say that I NEVER use it, but I only use it for spot reinforcements. And frankly, I use it so little that it might as well be a decorative block to me at this point, really. But then, I prefer to shield tank, not armor tank. If shields are down, I'm screwed anyway, anything with guns big enough to drop my shields on a size to size basis is going to tear through any kind of armor without noticing its there in the first place, so the increased mass just isn't worth it to me.
Power/Shield Drain: I don't use either of these for any reason. Power transfer I use in docked reactors, but the drain beams are completely worthless to me when I can stick EMP or ION onto actual weapons for much greater effect.
Pulse: Not for primary, almost never for secondary. The long reload time and insane up front power cost makes it a poor choice for how I like to play. Especially since the way shield recharge works means you're better off having faster shots that prevent recharge from kicking in rather than one uber-decimating shot that, frankly, is likely to have most of it's power wasted. I will occasionally stick a X/pulse on a turret, but not often.
X/Missile: For anything other than heatseekers. The shotgun effect is absolutely worthless on everything else. You have to be so close to have it do anything that at that point you might as well just get out and walk over to hug your opponent to death.
Heavy Armor: Now, its a lie to say that I NEVER use it, but I only use it for spot reinforcements. And frankly, I use it so little that it might as well be a decorative block to me at this point, really. But then, I prefer to shield tank, not armor tank. If shields are down, I'm screwed anyway, anything with guns big enough to drop my shields on a size to size basis is going to tear through any kind of armor without noticing its there in the first place, so the increased mass just isn't worth it to me.