That is my planCurrently I would suggest simply designing your turrets so that their firing arc does not include the mothership.
Which is why bobby needs a makeover IMMEDIATELY. The way it acquires firing solutions is just plain dumb.... plus the turrets always fire toward the centre and don't move if the entire centre is destroyed, it'll just keep pumping through the centre and do absolutely nothing if the ship is still living but the centre is blown out.It'd be nice if the AI wasn't retarded and didn't try to FORCE TURN into the ship to fire at a target 15km away behind the ship, while there is a valid target right in front of it (causing tons of collisions in the process)
Really? Weird. I thought that turrets were just supposed to target systems on the enemy ship and switch at random every few seconds. Are you sure that they aren't targetting an internal docked entity?Which is why bobby needs a makeover IMMEDIATELY. The way it acquires firing solutions is just plain dumb.... plus the turrets always fire toward the centre and don't move if the entire centre is destroyed, it'll just keep pumping through the centre and do absolutely nothing if the ship is still living but the centre is blown out.