Why not use turrets?I say any beam with a push of pull effect automatically target any you selected. You could turn this off in the structure tab.
Because then you can't really disable it unless you turn off all of your turrets, or run around your ship doing it manually. :PWhy not use turrets?
Nope. Logic can't cross entities... it can undock things, but not much more.Isn't it possible to control a single turret via the logic system?
Aren't AIs innacurate with beams?Just use a turret with a pull/push/stop beam.
YOU can pilot the turret. You don't need a friend to do it. You can swap between pilot seats of docked entities. Or you can build a hallway or a grav lift or something that lets you access the turret by manually entering.Not everyone has a friend that is most of the time online at the same time you are.
Still it should be (slightly) better if someone pilots a turret.
EDIT: Well lag happened i doubleposted and i cant delete this.
Great.
With proper timing of the pull effect you can already do this....That still doesn't solve much of anything. It's hard to get other people to pilot the most vulnerable component of your ship; furthermore, even if you did manage to get someone (Or an AI crew member was able to man said turret to improve its accuracy), none of the current effects can actually grab entities and synch their velocity with yours. (a.k.a. a standard tractor beam's function.)
Then who is going to pilot the ship?YOU can pilot the turret. You don't need a friend to do it. You can swap between pilot seats of docked entities. Or you can build a hallway or a grav lift or something that lets you access the turret by manually entering.
You can either have a much wider range of targeting with a turret, or use a tractor beam on the main ship with less maneuverability. Or get someone else to pilot your tractor beam turret.Then who is going to pilot the ship?
No one.
And any decent ship with a turret wont be able to use push modules + logic to move.