- Joined
- Jun 29, 2013
- Messages
- 1,929
- Reaction score
- 636
This hasn't happened to us, personally, on account of Thryn just plain-old not recruiting anyone who isn't more or less guaranteed to be competent, self sufficient, and not-a-saboteur. But anybody who just wants to have fun with the game is at risk, and indeed, I've seen at least a few people come to the forum chat room complaining of this having happened.
Basically, because the faction homebase was set as a public access entity (ie: nobody had time or spent the energy to put faction permission modules on every single relevant object), a recruit got into the faction module and set the homebase to Personal - and, apparently, setting permissions on the parent entity also sets permissions on every single docked entity down the chain as well, thus stealing the entire homebase.
The faction founder was unable to fix this, and admins were unable to do so as well, on account of the Personal tag not being overridden by resetting faction. The only way, as far as I know, to "rescue" a homebase that's been set as personal is to hijack the account of the player who did it, or convince the player in question (which is highly unlikely) to give the homebase back. I am, of course, uncertain as to whether or not un-personaling a parent object actually un-personals the docked objects, though, as I've not seen any reports as to whether it does or not.
It seems to me that the faction permissions update has given factions three choices - either spend many hours refitting every single entity to have proper faction permission module placement (which still isn't surefire protection, from what I've seen), kick every low rank out of the faction and halt recruitment, or just plain-old stop playing Starmade for a year or three.
Now, being the fan of the game I am, I'd rather not see factions die out and the game lose players over something that takes hundreds of combined hours on the part of the entire faction playerbase to resolve. So, let's get some discussion going on how this can be fixed. I'll go first.
Personal permissions should be able to be overwritten by higher ranking faction members.
Basically, because the faction homebase was set as a public access entity (ie: nobody had time or spent the energy to put faction permission modules on every single relevant object), a recruit got into the faction module and set the homebase to Personal - and, apparently, setting permissions on the parent entity also sets permissions on every single docked entity down the chain as well, thus stealing the entire homebase.
The faction founder was unable to fix this, and admins were unable to do so as well, on account of the Personal tag not being overridden by resetting faction. The only way, as far as I know, to "rescue" a homebase that's been set as personal is to hijack the account of the player who did it, or convince the player in question (which is highly unlikely) to give the homebase back. I am, of course, uncertain as to whether or not un-personaling a parent object actually un-personals the docked objects, though, as I've not seen any reports as to whether it does or not.
It seems to me that the faction permissions update has given factions three choices - either spend many hours refitting every single entity to have proper faction permission module placement (which still isn't surefire protection, from what I've seen), kick every low rank out of the faction and halt recruitment, or just plain-old stop playing Starmade for a year or three.
Now, being the fan of the game I am, I'd rather not see factions die out and the game lose players over something that takes hundreds of combined hours on the part of the entire faction playerbase to resolve. So, let's get some discussion going on how this can be fixed. I'll go first.
Personal permissions should be able to be overwritten by higher ranking faction members.