A lot of people are having issues with turrets not not doing any good since the AI nerf. They cannot take out fighters or other small targets unless equipped with homing missiles or manned by a human player. They just shoot out a nice donut shape in whatever is behind the small target.
It doesn't even make any sense for them to fire in this manner. They are not firing randomly within the circle as if they were somewhat inaccurate, but are purposefully avoiding the bullseye. This is not realistic or balanced inaccuracy, but an unrealistic and rather irritating "Stormtrooper effect."
Another problem is that anything other than a faction home base is literally defenseless against small strike craft unless players are online to man the turrets and core the ships. A group of small fighters can fly in, hold still to avoid fire (which should never, ever, ever happen) and leisurely plink the turrets one at a time, allowing large ships to move in and obliterate the base or starship.
/joke
If AI is left as it is, I'd at least like to have NPC stormtroopers added to the game as gunners that can be hired to make turrets occasionally hit something.
/end joke
It doesn't even make any sense for them to fire in this manner. They are not firing randomly within the circle as if they were somewhat inaccurate, but are purposefully avoiding the bullseye. This is not realistic or balanced inaccuracy, but an unrealistic and rather irritating "Stormtrooper effect."
Another problem is that anything other than a faction home base is literally defenseless against small strike craft unless players are online to man the turrets and core the ships. A group of small fighters can fly in, hold still to avoid fire (which should never, ever, ever happen) and leisurely plink the turrets one at a time, allowing large ships to move in and obliterate the base or starship.
/joke
If AI is left as it is, I'd at least like to have NPC stormtroopers added to the game as gunners that can be hired to make turrets occasionally hit something.
/end joke