Posted this in someones thread the other day and thought I'd stick it in the actual suggestions forum since the more I think about it the more I rather like it.
Basically turn the salvage block and computer into an resource extractor. Think similar to an RTS game like Supreme Commander. It will fire a short range beam a direction and will "gather" appropriate resources from the target it is hitting. NO blocks will be destroyed. You would need to hook up chests for it to deposit the blocks into and power could determine how many resources it gathers each tick. Each entity (asteroid/planet/whatever) could only have 1 resource extractor active on it at a time.
Players would want to build a decent base around this extractor of course otherwise any player could loot from it, especially if it's a rare spawning asteroid. Or to protect it from getting destroyed by an enemy faction wanting to interfere with your factions resource gathering ability.
Piracy would even have a purpose, whoever you are raiding might have been making a run to gather all their resources from those extractors. Could do a stakeout on a resource extractor by building a hidden sensor in that system to detect when one of their ships comes in range or even have a cloaked scout follow them as they make a run.
Dunno, I just like a lot of potential player counter play that could come from this in addition to eliminating server mining lag and providing more roleplay options. Sure time based gathering could kind of suck, but resources required for constructing things could be lowered this way since you can't just go out and destroy a planet or make a monster salvaging ship. Would also give a lot of purpose to defending a home system than just focusing on your singular base or space station.
Basically turn the salvage block and computer into an resource extractor. Think similar to an RTS game like Supreme Commander. It will fire a short range beam a direction and will "gather" appropriate resources from the target it is hitting. NO blocks will be destroyed. You would need to hook up chests for it to deposit the blocks into and power could determine how many resources it gathers each tick. Each entity (asteroid/planet/whatever) could only have 1 resource extractor active on it at a time.
Players would want to build a decent base around this extractor of course otherwise any player could loot from it, especially if it's a rare spawning asteroid. Or to protect it from getting destroyed by an enemy faction wanting to interfere with your factions resource gathering ability.
Piracy would even have a purpose, whoever you are raiding might have been making a run to gather all their resources from those extractors. Could do a stakeout on a resource extractor by building a hidden sensor in that system to detect when one of their ships comes in range or even have a cloaked scout follow them as they make a run.
Dunno, I just like a lot of potential player counter play that could come from this in addition to eliminating server mining lag and providing more roleplay options. Sure time based gathering could kind of suck, but resources required for constructing things could be lowered this way since you can't just go out and destroy a planet or make a monster salvaging ship. Would also give a lot of purpose to defending a home system than just focusing on your singular base or space station.