I'll see if I can explain this without getting myself thrown in a military prison.Ehm, sort of. If you live in Hawaii, assuming you are talking about highway speed limits. But that is in short sprints, like to outrun torpedoes when you really don't feel like turning out of the way. It can cause considerable stress to the hull and especially to the drive-shafts. Having the propeller be one to two turns behind the rotation at the other end twists and warps them, and while shortening the drive shaft can aleviate some of the issue, you also don't want to leave your turbines too exposed.
Really, the safe limit for them if I remember was somewhere below 50 knots, correct me if I am wrong.
Outrunning torpedoes is cheating. Nuclear Turbines is cheating. Put them on everything.
Lets say a civilian ship is designed to do 30 knots so they build a safe limit in that is several percent less or they build over it for safety.
The US Navy takes that to an extreme. I'm going to use some bigger numbers here simply for simplicity sake not actual values.
The US Navy uses a 150% safety zone system plus some. So lets say the manufacture designed the craft to run 150, the navy sets maximum non war time non-emergency speeds then at 100. But they don't just go there they set a normal operational speed even lower. That normal operational speed is were the 30 comes from in so many quotes. I won't say if that is at the 50% mark or 80% mark. Honestly it has changed while I was in even depends on the command and administration.
I'm going to make this clear again. I am not saying the carrier can do 150 that is just a number used to make this easier to explain nothing else. In fact I will tell you no current carrier can do that not at war time / emergency speed with the rules thrown off even.
Everything from the reactors through the drive system are designed and implemented on that basis.
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For me turning auto damping the heck off was a blessing. It actually works the way I am used to in simulators.As for the speed, i didnt know that(mostly because i keep auto dampening on, due to reasons stated above, can we please get a easy brake system in game, that works?).
And what about thinking of them like booster rockets? thats how ive been thinking of them at least. Booster rockets so far as i know dont use the shuttles power they are attached too, and thats how ive thought they should function since the changes, especially if they are self contained units like most of the ones ive been making lately that, because they cant be self sustained thrusters, ive been turning them into smaller power supply units, there isnt much point in making big docked engines like the(below image), which imo, you should be able to make self sustained, docked thrusters, and if the changes that lecic mentioned go through, there is no reason not to(that i can see), as all docked entity thrusters will be added to the main ships thruster count.
Example below, all four of those are massive docked engines.
Not sure if this is built in yet but key based adjustments to the thrust system without having to use the screen. Presets would also work. Then I could set the thrust the way I like it for take off and when I want to slow down I could set it for that condition. However the way it is is how most sims I ran into. Some space sims have had power adjustments for sending power to weapons shields or thrust. That might be something to look into also down the road as a suggestion.
My guess right now is they probably got some if not all of this already planned. Which is why I'm not bitching at the moment.