I feel like we're getting a bit off topic here.
Also, with larger = more efficient... docked thrusters don't really make much sense. That's a lot of tiny, very efficient machines, not one large efficient machine. They're MORE efficient than a large, single machine.
But as everyone on here keeps telling me it isn't supposed to make sense its a game. I quit for 2 months over the issue.
As for a bunch of little machines working together can actually be increased in efficiency as well. All you have to do is look at something you are using this second video cards make use of large numbers of processors rather than a single cpu to increase efficiency.
For dealing with issues of parallelism multiple machines can deal with it in greater efficiency. Even that has its limits though. You reach a point when the assignment of tasks out weighs the increase in efficiency. So the cost of management simply gets to high and you no longer can get more efficient in fact efficiency can be reduced.
I don't however think that would apply to this instance. Granted I probably could come up with a means it could theoretically but not under simple assumption.
Regardless the current issue something need to be done or cargo ships weren't going to move much at all.
The attached ships should contribute no more than the trust they can produce on their own. If they are I suspect that will be patched.
I haven't checked.
Lets say a ship produces 1000 thrust docks on another ship. If that ship it is attached to makes use of its thrust it should be no different.
It also should use no more power than it would under the small ships systems.
Here is why. Technically the large ship is only providing power and basically controls to it. The small ship is actually what is providing the systems for power and thrust to its own systems. There is no reason for the engine of the small ship to become less efficient just because it docked to another ship. That would be ass backwards as it can get.
So looking at that yes it should be more efficient to build ships with modular engines.
What the real problem is. Is everyone got used to this unnatural power efficiency curve that was put into the game. Which is the crap I bitched about before and people told me it was a game and I said it makes no sense. When I talked to the "orange peeps" on this I was fed this is to simulate the law of squares vs cubes. I tried pointing out that isn't something that needs simulating it occurs naturally and by doing this it causes issues.
Well this is one of the consequences of doing that. In truth the reduced thrust and power curve are exactly opposite to reality and thus create problems.
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I'm aware that realistically a larger ship should be faster and small craft would realistically be useless, but in a game, ESPECIALLY a sandbox game, that should not be the case. (lets not even get started on realistic space combat, LOL) If a player wants to use a smaller ship, they need to have some sort of advantage in doing so or there really isn't any choice in the matter, you just build bigger. If anything we can pretend they use some super efficent magic tech that works better on...smaller stuff, or something
Not sure if I understand you correctly but they use the same power, HOWEVER you get more thrust per individual block instead of putting it on the main ship...so having multiple docked thrusters would net you the same power consumption but a higher overall thrust vs having them all on the main ship.
The first issue trying to fight the laws of nature and reality has negative effects like we are seeing now. It only gets worse the more you try to break things. Nature has its own means of balancing things out. The more you mimic it the better it works.
Second paragraph so you think because a ship is suddenly getting power from another power source it should be come less efficient that if it was just flying on its own. Again backwards logic and why this game has issues!