corner point thingies, if you want to hop on the NFD build server later tonight, i can show yaIs making crosses from inside out the most efficient or making corner point ones the most efficient?
corner point thingies, if you want to hop on the NFD build server later tonight, i can show yaIs making crosses from inside out the most efficient or making corner point ones the most efficient?
Actually you are wrong. Strait lines are the most efficient. You can only save 1 block by making a cross.Straight lines aren't the most efficient way of doing it, far from it. Ideally you'd want a cross (+ shape thingy) that extends as much in each direction as you can. Then you keep adding those multidirectional crosses until you reach the soft cap. Making sure that they don't intersect or touch each other, all while ensuring that you're maximizing the dimensions of each individual group, can be pretty challenging at times (especially with smaller ships).
There are a few strategies that while worse bleow 2mil e/sec can be used to stretch the soft cap a few hundred k e/sec above 2 mil without quite lowering to the default 25 e/sec per block.redundant >2mil e/sec power brute-forcing in titans.
I did test it in game that is how I know you save only 1 block. And yes you save one block.It doesn't matter if you have 1000 blocks in a line or a 2d or even 3d L or cross shape, the power output is always the same. You don't even save one block (yes GRHayes, test it in-game). This means that if your ship is too small to fit a single long line of reactor blocks, L/cross shapes are of course more efficient (as Crashmaster said).
I did test it while writing this:I did test it in game that is how I know you save only 1 block. And yes you save one block.
The reason is because you get to reuse 1 block in the second dimension. It doesn't work though for the 3rd dimension because you already used it.
So if you take 3 blocks and put them in an L shape it gives you the dimension of 2+2 = 4 which is the same as 4 in a straight line.
or you can take 911 blocks move one to the side and get 912 because 910+2 = 912.
Before you go and tell someone else to do something in game I suggest you do the same. Because I did and obviously you didn't!
My apology apparently they did something to it since last I tested. You are correct.I did test it while writing this:
7 reactors in a straight line: 923.9 e/s
7 reactors in a 2d L: 923.9 e/s
7 reactors in a 3d L: 923.9 e/s
This is incorrect and hopefully we can stop perpetuating it. For any given number of blocks, there is no differences from putting them in a single line vs putting them into a x, y, z cross.Straight lines aren't the most efficient way of doing it, far from it. Ideally you'd want a cross (+ shape thingy) that extends as much in each direction as you can. Then you keep adding those multidirectional crosses until you reach the soft cap. Making sure that they don't intersect or touch each other, all while ensuring that you're maximizing the dimensions of each individual group, can be pretty challenging at times (especially with smaller ships).
That's not what I was saying... And I know that you get the same power recharge with a cross or line with the same amount of blocks. However, it's more efficient to minimize the amount of reactor groups in order to reach a required power regen. So unless your ship is long enough in one axis to be able to reach the cap with a single reactor group it's better to use croses than straight lines.This is incorrect and hopefully we can stop perpetuating it. For any given number of blocks, there is no differences from putting them in a single line vs putting them into a x, y, z cross.
Check it out: Take 10 blocks in a line. Now take those 10 blocks and put them into a 4x4x4 box edge (10 blocks). The power output is the same.
Summary: This is false myth from back in the 5x5x5 power maxing challenge. If you are *constrained* in a dimension (as per the 5x5x5 challenge), yes you need to utilize dimensions to maximize power recharge.
If that is what you meant, then we are in agreement. Unfortunately many new & existing players don't understand that and when they see "it's more efficient" tend to assume it is more efficient per block count, rather than more efficient for constrained dimensions. That's an important distinction we tend to leave out when describing it - consider new players playing pure survival with limited block counts, not 'Master Builders' UNSC replicas.That's not what I was saying... And I know that you get the same power recharge with a cross or line with the same amount of blocks. However, it's more efficient to minimize the amount of reactor groups in order to reach a required power regen. So unless your ship is long enough in one axis to be able to reach the cap with a single reactor group it's better to use croses than straight lines.
The reason for that is that larger groups provide more power per block.
The way you phrased 3 is quite confusing, "doesn't gives you slightly less than" is the part where you're defining what the comparative result should be but doesn't make sense.3) Efficiency of your overall system is also impacted by total number of power groups you have, so 2 lines of 125 blocks doesn't gives you slightly less than 2x the power of a single 125
4) Even considering 3), adding single unconnected blocks can give you more power than adding them to a power group in a way that doesn't increase it's 3D box area
Though, when ever are you not constrained? For a single line to hit the softcap it needs to be close to two kilometers long. If your ship is any smaller than that, then crosses are, indeed, more efficient.This is incorrect and hopefully we can stop perpetuating it. For any given number of blocks, there is no differences from putting them in a single line vs putting them into a x, y, z cross.
Check it out: Take 10 blocks in a line. Now take those 10 blocks and put them into a 4x4x4 box edge (10 blocks). The power output is the same.
Summary: This is false myth from back in the 5x5x5 power maxing challenge. If you are *constrained* in a dimension (as per the 5x5x5 challenge), yes you need to utilize dimensions to maximize power recharge.
When new users are playing survival-style games and have limited block numbers. "How should I lay out these 20 power reactors I just built in my factory"Though, when ever are you not constrained? For a single line to hit the softcap it needs to be close to two kilometers long. If your ship is any smaller than that, then crosses are, indeed, more efficient.