In my opinion the salvage beam system is overpowered and adds nothing but problems to the overall balance of the game. I think they either need major changes to the way they work, or they need to be replaced with something like a mining drill.
The problem as I see it is their long range and low power requirement. Even a novice builder can throw together a planet eater in very little time, and mine thousands upon thousands of blocks in even less time. It makes mining for materials boring, because it's so easy.
Because mining is so easy in this game, players accumulate massive amounts of items, therefore recipes have to balanced accordingly. So we end up with a game where we destroy vast amounts of the world, in order to build a few ships.
There's also the situation that salvage arrays can inflict more destruction than weapon systems of the same size. Obviously this doesn't work in most combat because you can't salvage unless the entity is overheated or decayed, but it's a good example of the problem with the current salvage beams.
How can they be fixed? Off the top of my head I would suggest lowering their range & effectiveness. But, really I would rather see a drill type system be introduced. With the new rail based turret setups we could make some really nice mining systems. I would love it if we had to do something like dock to an asteroid/planet and then use a drilling arm to dig down into it.
I haven't put much thought to the fixes/replacements, so don't focus on my ideas too much, I just wanted to see what other people thought of the existing salvage beam systems, and any suggestions they had to improve/replace them.
The problem as I see it is their long range and low power requirement. Even a novice builder can throw together a planet eater in very little time, and mine thousands upon thousands of blocks in even less time. It makes mining for materials boring, because it's so easy.
Because mining is so easy in this game, players accumulate massive amounts of items, therefore recipes have to balanced accordingly. So we end up with a game where we destroy vast amounts of the world, in order to build a few ships.
There's also the situation that salvage arrays can inflict more destruction than weapon systems of the same size. Obviously this doesn't work in most combat because you can't salvage unless the entity is overheated or decayed, but it's a good example of the problem with the current salvage beams.
How can they be fixed? Off the top of my head I would suggest lowering their range & effectiveness. But, really I would rather see a drill type system be introduced. With the new rail based turret setups we could make some really nice mining systems. I would love it if we had to do something like dock to an asteroid/planet and then use a drilling arm to dig down into it.
I haven't put much thought to the fixes/replacements, so don't focus on my ideas too much, I just wanted to see what other people thought of the existing salvage beam systems, and any suggestions they had to improve/replace them.