Blocks physics and 'breakoff' is in the game since quite a while, as far as I remember it was possible to turn that on in mid 2013 already.
Some of the mentioned points here may be valid, yes.
But as far as I see, and that's the reason I'll stick with star-made until schema himself will quit developing it, there are some unique pros for star-made that I didn't see in other games possible yet:
- customize your ships (free building, dimensions, decorative, functionals)
- customize your stations (free building, dimensions, decorative, functionals)
- customize your planets (free building, decorative, functionals)
- all 'functionals' are part of building, you can leave some out to save mass, but also lack the functionality then
- turrets and AI-Ships
- super detailed weapon configurations (IIRC: ~6.000.000 combinations when only seeing it in 1% support steps)
- procedural generated universe (endless!)
- NPCs - scriptable (already possible on a low level)
- crew
- Lua-Support currently limited to conversation, but may cover procedural generated objects/ships/stations or even custom AI ships (Someone may remember/know the X³ scripting system, its LUA and made the whole universe come alive in a way you may not have seen in other games THAT dynamical as in X³-reunion to terran conflict)
- full multiplayer support (unlimited players)
- factions, alliances, roleplaying
- logic systems - I really miss RedPower2... okay, their computers may be a bit too advanced... to become part of the game, but hey, I would say yes if possible :P
- crafting system - (extremely detailed coming up)
- nice physics at 'medium' CPU cost - exit a core at high rotational speed while it slowly moves towards a wall - the effect is really cool and feels incredibly exact
- custom textures that let you play 2 different looking games on the same server
- planned heavy modding api - this made minecraft so successful IMHO
- nearly unlimited scaling on everything you start to build - there is no hardlimit that may stop you someday
- you can try the full game before having to pay
- there are no planned features that make you pay monthly and steady to use it - one time buy for lifetime access - not limited to some auth server to play - in case the project may die someday
Sure 3-5 points can be done better by other games,
but for me those requirements for a really good game and even a few more were never met in one game together before.
We are few testers, and even fewer developers, yes.
But there is also no limitation to get into testing and contact with the developers.
Feel free to drop me a message when you are willing to help,
and not only out to argue about things not being 'right'. =)
So, indeed,
SE may have beaten us in some points, but at a really high CPU/GPU cost. (Personal opinion!)
It looks great, yes, physics in ships and asteroids are great. (Crashing and stuff)
But, the most points in the list of features I really like will never be in SE, for sure.
- Andy