So the problem I have with the balancing for pretty much everything currently, is that it doesn't take into consideration the desire for aesthetics. Whether it be a 10^3 ship or a 1000^3 ship, in a same size fight, the one that stuffs more systems within their size is more than likely going to win. Which is rather annoying if you want to make both an aesthetically pleasing but effective at combat ship.
My idea is that, if there was an additional exponential curve that starts decreasing stat gain for all systems (weapons, shields, power gen, etc) even more when their combined amount is above Q% of the total ship size/mass (whichever makes more sense). Not only would it open room for aesthetics without basically guaranteeing the nice looking ship to lose, it would also heavily discourage "jack of all trades, master of all trades, I'm a box" mentality for ships, since it would mean you would have to sacrifice some stats in X to increase Y stats noticeably, rather than just throwing on more of Y without a care, or otherwise have to make the ship larger/heavier overall.
As well as giving a nice looking 10x5x20 ship a fighting chance against a 10^3 ship made entirely out of systems.
Though, this would require additional tweaks to all system stats so that they make sense with whatever the Q% is made to be.
My idea is that, if there was an additional exponential curve that starts decreasing stat gain for all systems (weapons, shields, power gen, etc) even more when their combined amount is above Q% of the total ship size/mass (whichever makes more sense). Not only would it open room for aesthetics without basically guaranteeing the nice looking ship to lose, it would also heavily discourage "jack of all trades, master of all trades, I'm a box" mentality for ships, since it would mean you would have to sacrifice some stats in X to increase Y stats noticeably, rather than just throwing on more of Y without a care, or otherwise have to make the ship larger/heavier overall.
As well as giving a nice looking 10x5x20 ship a fighting chance against a 10^3 ship made entirely out of systems.
Though, this would require additional tweaks to all system stats so that they make sense with whatever the Q% is made to be.