- Joined
- Jun 20, 2013
- Messages
- 4
- Reaction score
- 3
Please note that this is all speculation and as ideas roam around through this post they may change, and please no flame wars respect each others opinions.
I have an idea of how to effectively add fuel, I'm not suggesting this to be something that's added soon mind you, I think that the game should develop much more before it's actually added into the game, however here are my ideas on the subject.
Ideas:
1. The purchasable crewmembers have their own inventory space and can be given fuel canisters, for example, the crewmembers then will refuel your ship so that in the midst of battle you wouldn't have to worry about running out of fuel.
2. An alternate, weaker power source should exist, or at least a volatile power source that acts as a temporary power source in the case where you run out of fuel and need to get the hell out.
3. The choice of having fuel in the game should be optional, and controlled through the config files.
4. Each different type of computer, such as cloaking/radarjamming, and weapons, take up a certain amount of fuel.
- This could help create specialized ships as a giant multi tasking ship will be an unreliable option if each system ended up consuming too much power for the ship to handle.
5. The way fuel would be refilled would be through a tank type block, of course the more tanks you have the more fuel the ship can hold, however with the crewmembers you won't be required to have too many. Although I can understand why having a lot would also be considered by someone.
6. Planets will have oil that eventually regenerates, maybe a 1% chance each tick to bring back something like a block of fuel?
7. Oil will have to be refined into fuel through a refinery system, some may suggest that destroying these could end up catastrophic yet if you think about it, it wouldn't be viable to destroy refinery systems as it would reduce the amount of fuel you yourself can obtain.
8. The refinery of fuel could also create new jobs within game thus giving the game more purpose.
9. Alternate power sources in the case that you have no more fuel, a weakened form of the current power generators or a volatile power generator.
---------------------------------------------------------------------------------------------------------------------
What would you thinking of a hacking system, such as the one in FTL?
A healing bay would also be nice, what do you guys think?
---------------------------------------------------------------------------------------------------------------------
What do you guys think? What do you find wrong with this? What would you fix to make this better? Please post a comment expressing your ideas and opinions respectfully.
Also, it's late at night for me, and I'm tired, I apologize for any unsound or grammatical mistakes I might have made as I'm too tired to proofread this right now.
I have an idea of how to effectively add fuel, I'm not suggesting this to be something that's added soon mind you, I think that the game should develop much more before it's actually added into the game, however here are my ideas on the subject.
Ideas:
1. The purchasable crewmembers have their own inventory space and can be given fuel canisters, for example, the crewmembers then will refuel your ship so that in the midst of battle you wouldn't have to worry about running out of fuel.
2. An alternate, weaker power source should exist, or at least a volatile power source that acts as a temporary power source in the case where you run out of fuel and need to get the hell out.
3. The choice of having fuel in the game should be optional, and controlled through the config files.
4. Each different type of computer, such as cloaking/radarjamming, and weapons, take up a certain amount of fuel.
- This could help create specialized ships as a giant multi tasking ship will be an unreliable option if each system ended up consuming too much power for the ship to handle.
5. The way fuel would be refilled would be through a tank type block, of course the more tanks you have the more fuel the ship can hold, however with the crewmembers you won't be required to have too many. Although I can understand why having a lot would also be considered by someone.
6. Planets will have oil that eventually regenerates, maybe a 1% chance each tick to bring back something like a block of fuel?
7. Oil will have to be refined into fuel through a refinery system, some may suggest that destroying these could end up catastrophic yet if you think about it, it wouldn't be viable to destroy refinery systems as it would reduce the amount of fuel you yourself can obtain.
8. The refinery of fuel could also create new jobs within game thus giving the game more purpose.
9. Alternate power sources in the case that you have no more fuel, a weakened form of the current power generators or a volatile power generator.
---------------------------------------------------------------------------------------------------------------------
Off Topic Ideas
What would you guys think of the speed of the ships being scaled to the mass of the ship? More mass slower ship, less mass faster ship.
What would you thinking of a hacking system, such as the one in FTL?
A healing bay would also be nice, what do you guys think?
---------------------------------------------------------------------------------------------------------------------
What do you guys think? What do you find wrong with this? What would you fix to make this better? Please post a comment expressing your ideas and opinions respectfully.
Also, it's late at night for me, and I'm tired, I apologize for any unsound or grammatical mistakes I might have made as I'm too tired to proofread this right now.