So, I've just finished playing NFS Pro Street and realised that a similar structure for events can be applied to Starmade. In Pro Street, all races take place in race weekends that consist of multiple types of races that include speed, grip, drag and drift.
Now, how could this be applied to Starmade? The idea is that we would have a standard ship classification system so that it's fair for everyone, but it should be flexible enough to allow for the ships to be more or less distinct and force players to make tradeoffs (More thrust in exchange for not enough power to sustain full thrust at all times). The event structure would consist of multiple race weekends that take place in a certain server and consist of multiple types of events. Now, after some brainstorming I've thought of a couple types of events:
1. Track racing (Simple enclosed racing area, either point A to B or multiple laps).
2. Drag racing. One long, straight enclosed track with moving obstacles.
3. Drift. You can only use push effect to navigate around the track (I've done some tests and it's really fun and there's a lot of skill involved). One who goes around the track quicker, wins. Collisions would either put time penalties or collision damage would be enabled on the server.
4. System racing. There would be gates scattered all around one (or multiple) systems. The speed limit of the server would be set relatively high and possibly even the sector size would be adjusted.
The advantage of this system is that races can be set up at any server at any time. The rewards could include credits and/or ships and/or blocks.
Now, how could this be applied to Starmade? The idea is that we would have a standard ship classification system so that it's fair for everyone, but it should be flexible enough to allow for the ships to be more or less distinct and force players to make tradeoffs (More thrust in exchange for not enough power to sustain full thrust at all times). The event structure would consist of multiple race weekends that take place in a certain server and consist of multiple types of events. Now, after some brainstorming I've thought of a couple types of events:
1. Track racing (Simple enclosed racing area, either point A to B or multiple laps).
2. Drag racing. One long, straight enclosed track with moving obstacles.
3. Drift. You can only use push effect to navigate around the track (I've done some tests and it's really fun and there's a lot of skill involved). One who goes around the track quicker, wins. Collisions would either put time penalties or collision damage would be enabled on the server.
4. System racing. There would be gates scattered all around one (or multiple) systems. The speed limit of the server would be set relatively high and possibly even the sector size would be adjusted.
The advantage of this system is that races can be set up at any server at any time. The rewards could include credits and/or ships and/or blocks.