A larger split in the settings for the mining bonus would be beneficial for both players and those running the servers.
Currently the options are:
From the FactionConfig.xml:
And from the server.cfg:
I suggest there be more settings for where and what you are mining.
In owned systems split it into 12x for asteroids and 8x for planets (planets don't respawn so there should be a deterrent to mining them, and a bonus for mining renewable sources). Allied systems have the same rewards by default as your owned systems. This gives a reason to have trustworthy allies.
Unowned systems should take the current settings for 'other', however, it is rewarded for the mining of renewable asteroid resources. 6x for asteroids and 4x for planets.
Neutral systems (ones owned by other factions, but not allied or enemy) should be slightly higher than in an unowned system. This setting gives a reason to either set ally or enemy the intruder mining in your system (protect your resources or share them). 10x for asteorids and 6x for planets.
Enemy Systems is where the biggest change would happen. You make this the highest possible mining bonus reward. Higher risk should deserve a higher reward. This setting would encourage people to get away from their safe home system and mine in dangerous enemy territory. Increasing the likelihood of battle encounters. Thus leading to salvage fleets that require support from defensive fighting ships and make high risk mining operations more than just a one man operation. 24x for asteroids and 16x for planets.
The settings in the FactionConfig.xml would end up looking something like this:
Having settings like these gives a reason to protect the resources within your owned system (stop others building block wealth quickly), and to also want to mine outside of your safety zone (build your own block wealth quickly).
Currently the options are:
From the FactionConfig.xml:
Code:
<FactionSystemOwnerBonus>
<BasicValues>
<MiningBonusOwner>12</MiningBonusOwner>
<MiningBonusOthers>6</MiningBonusOthers>
</BasicValues>
</FactionSystemOwnerBonus>
Code:
MINING_BONUS = 1 //general multiplier on all mining
In owned systems split it into 12x for asteroids and 8x for planets (planets don't respawn so there should be a deterrent to mining them, and a bonus for mining renewable sources). Allied systems have the same rewards by default as your owned systems. This gives a reason to have trustworthy allies.
Unowned systems should take the current settings for 'other', however, it is rewarded for the mining of renewable asteroid resources. 6x for asteroids and 4x for planets.
Neutral systems (ones owned by other factions, but not allied or enemy) should be slightly higher than in an unowned system. This setting gives a reason to either set ally or enemy the intruder mining in your system (protect your resources or share them). 10x for asteorids and 6x for planets.
Enemy Systems is where the biggest change would happen. You make this the highest possible mining bonus reward. Higher risk should deserve a higher reward. This setting would encourage people to get away from their safe home system and mine in dangerous enemy territory. Increasing the likelihood of battle encounters. Thus leading to salvage fleets that require support from defensive fighting ships and make high risk mining operations more than just a one man operation. 24x for asteroids and 16x for planets.
The settings in the FactionConfig.xml would end up looking something like this:
Code:
<FactionSystemOwnerBonus>
<BasicValues>
<MiningBonusOwner>12</MiningBonusOwner>
<MiningBonusOwnerPlanet>8</MiningBonusOwnerPlanet>
<MiningBonusAllied>12</MiningBonusAllied>
<MiningBonusAlliedPlanet>8</MiningBonusAlliedPlanet>
<MiningBonusNeutral>10</MiningBonusNeutral>
<MiningBonusNeutralPlanet>6</MiningBonusNeutralPlanet>
<MiningBonusEnemy>24</MiningBonusEnemy>
<MiningBonusEnemyPlanet>16</MiningBonusEnemyPlanet>
<MiningBonusOther>6</MiningBonusOther>
<MiningBonusOtherPlanet>4</MiningBonusOtherPlanet>
</BasicValues>
</FactionSystemOwnerBonus>