Hi i'm strikyer :D
today i'm talking about weapons and their fire,
like many people, attack with a huge ship to an other huge ship can be long and even boring because by doing that shoot small holes without seeing difference returns to us to question our arsenal's power.
that's why I came to the idea of bigger shots according to their firepower.
it would be enough to make a small menu with the option to choose from a larger caliber weapon based on this simple equation:
shot= Firepower / radius²
for example:
shot:
-radius:3
-damage:150
shot= 150/3²
shot= 16,666... damage per bloc
with this we can make more explosive fights, dangerous and equally balanced!
thanks for reading this,
Strikyer.
[DOUBLEPOST=1448372967,1448370137][/DOUBLEPOST]sorry if the english is bad, i'm french
today i'm talking about weapons and their fire,
like many people, attack with a huge ship to an other huge ship can be long and even boring because by doing that shoot small holes without seeing difference returns to us to question our arsenal's power.
that's why I came to the idea of bigger shots according to their firepower.
it would be enough to make a small menu with the option to choose from a larger caliber weapon based on this simple equation:
shot= Firepower / radius²
for example:
shot:
-radius:3
-damage:150
shot= 150/3²
shot= 16,666... damage per bloc
with this we can make more explosive fights, dangerous and equally balanced!
thanks for reading this,
Strikyer.
[DOUBLEPOST=1448372967,1448370137][/DOUBLEPOST]sorry if the english is bad, i'm french