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- Nov 6, 2015
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Yo is there any way i can vastly increase the pirate spawning rate on my private server?
Right now, we get the odd pirate wave attack our station consisting of ~5 ships (Maybe once every 10 hours), pirates spawn when we attack stations etc. It's just right now we could prolly take out all of the pirates using a water-pistol. In addition i've yet to see a trading guild ship. I've not fucked with any of the default blueprint permissions, only setting a number of my ships as not usable. Is it possible we can massively increase the frequency of pirate spawn/chance of running into them. WE have strayed far from 2,2,2 so i was expecting a little more.
My config file is as follows:
ENABLE_SIMULATION = true //Universe AI simulation
CONCURRENT_SIMULATION = 256 //How many simulation groups may be in the universe simultaniously (performance)
ENEMY_SPAWNING = true //Enables enemy spawing
SECTOR_SIZE = 2000 //Sets the size of sectors in the universe **WARNING** scaling the size of an existing universe down may cause issues
SIMULATION_SPAWN_DELAY = 420 //How much seconds between simulation spawn ticks
SIMULATION_TRADING_FILLS_SHOPS = true //Trading guild will deliver stock to shops
DEFAULT_BLUEPRINT_ENEMY_USE = true //Default option for blueprints not in catalog yet
Thanks for any ideas
Right now, we get the odd pirate wave attack our station consisting of ~5 ships (Maybe once every 10 hours), pirates spawn when we attack stations etc. It's just right now we could prolly take out all of the pirates using a water-pistol. In addition i've yet to see a trading guild ship. I've not fucked with any of the default blueprint permissions, only setting a number of my ships as not usable. Is it possible we can massively increase the frequency of pirate spawn/chance of running into them. WE have strayed far from 2,2,2 so i was expecting a little more.
My config file is as follows:
ENABLE_SIMULATION = true //Universe AI simulation
CONCURRENT_SIMULATION = 256 //How many simulation groups may be in the universe simultaniously (performance)
ENEMY_SPAWNING = true //Enables enemy spawing
SECTOR_SIZE = 2000 //Sets the size of sectors in the universe **WARNING** scaling the size of an existing universe down may cause issues
SIMULATION_SPAWN_DELAY = 420 //How much seconds between simulation spawn ticks
SIMULATION_TRADING_FILLS_SHOPS = true //Trading guild will deliver stock to shops
DEFAULT_BLUEPRINT_ENEMY_USE = true //Default option for blueprints not in catalog yet
Thanks for any ideas
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